The ninth game in the main Resident Evil series. Picks up after the events of Village, returning players to the heart of the franchise - a dilapidated Raccoon... Read more
VGTimes:
Players:
Metacritic:
Turning off sharpness and TAA
Author:
TonWonton
Uploaded by:
Size:
1.20 kB
Date:
March 3, 2026, 11:08 PM
Downloads:
39
-
Download (1.20 kB)March 3, 2026, 11:08 PMotkljuchenie-rezkosti-i-taa_1772568532_978183.zip
This mod disables forced Sharpening and TAA anti-aliasing in Resident Evil Requiem. Due to engine limitations, sharpening can only be fully disabled when TAA is turned off simultaneously. The modification allows users to effectively keep only FXAA active (when selecting TAA+FXAA in the settings), resulting in a cleaner and less blurry image.
Important Notes:
- Does not work with DLSS enabled, as DLSS forces TAA;
- Compatibility with FSR and XeSS is not guaranteed;
- The first launch after installation may take longer due to script compilation.
Requirements:
- Resident Evil Requiem;
- REFramework – mod unlocking and extended functionality;
- REFramework C# API;
- .NET Desktop Runtime 10.0.
Installation:
- Install .NET Desktop Runtime 10.0 if not already installed;
- Install REFramework and the C# API by placing the contents of RE9.zip and csharp-api.zip into the game root folder;
- Extract DisableSharpeningAndTAA.cs to: \GAME_FOLDER\reframework\plugins\source;
- Launch the game and wait for initialization to complete (the game may briefly freeze until “setting up source watcher” appears in the console);
- Press Insert, open the REFramework.NET tab, and verify that the script appears in the list.
Tip:
- If you want to keep sharpening but disable only TAA, open DisableSharpeningAndTAA.cs and remove the line:
- toneMapping.Sharpness = 0f;.
Useful links:
