System Shock Remake
A remake of the legendary role-playing shooter System Shock. The game takes place in the year 2072, where all resources on Earth have been practically depleted... Read more
A remake of the legendary role-playing shooter System Shock. The game takes place in the year 2072, where all resources on Earth have been practically depleted. One of the corporations is building orbital stations for mining on other planets. But at one of the neglected stations, artificial intelligence goes crazy and turns all the staff into hostile mutants. The player in the role of a hacker will have to oppose hostile AI, fighting both in reality and in cyberspace.
System requirements and PC test
- Windows 7
- CPU: Intel Core i5-2400
- RAM: 4 GB
- Free Space: 10 GB
- VRAM: 2 GB
- Video Card: GeForce GTX 670; Radeon HD 7870
- DirectX: 11
- Keyboard, Mouse
- Windows 7
- CPU: Intel Core i7-3770
- RAM: 8 GB
- Free Space: 10 GB
- VRAM: 4 GB
- Video Card: GeForce GTX 970; Radeon R9 290
- DirectX: 11
- Keyboard, Mouse
Reviews and ratings
System Shock Remake isn't a game that asks you to love it right away. It asks you to survive on a station where you're already considered expendable.
I went in as a fan of old immersive sims, and that's exactly what I got, only in a more realistic setting. The Citadel hums, darkens, and lies with signs on the walls. SHODAN is still the best villain in the genre: he doesn't scream every minute, but is present. You listen to logs, fix doors, dread the elevator, and gradually realize that the station isn't a level, but a place where you don't emerge the same person.
The combat is brutal and sometimes uncomfortable, the inventory requires discipline, and the navigation is initially frustrating. This isn't a tonal bug; it's the character of the original. The remake doesn't rewrite the game for … Read full
System Shock Remake — игра, которая не просит полюбить её с порога. Она просит выжить на станции, где тебя уже считают расходником.
Я шёл как фанат старых иммерсивных симов и получил именно это, только в нормальной картинке. Цитадель гудит, темнеет и врёт табличками на стенах. ШОДАН по-прежнему лучший злодей в жанре: не орёт каждую минуту, а присутствует. Ты слушаешь логи, чинишь двери, боишься лифта и постепенно понимаешь, что станция — не уровень, а место, из которого не выходят тем же человеком.
Боёвка жёсткая и местами неуютная, инвентарь требует дисциплины, а навигация сначала бесит. Это не баг тона, это характер оригинала. Ремейк не переписывает игру под современный комфорт, а бережно поднимает её из 1994-го: лучше свет, понятнее системы, тот же холодный космос корпорации. Кто жд… Read full
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