HERROR Gas Station Case Complete Walkthrough
HERROR is a collection of short horror stories where an ordinary work routine gradually turns into a real nightmare. The first episode, Gas Station Case, follows a young man working a night shift at a gas station. In this guide, we will cover the full walkthrough of [HERROR] Gas Station Case: what to do at each stage, how to complete tasks at the gas station, how to unlock achievements, and how to get both endings.
Start of the Game
The story begins in a boat. You play as a young man, about 25 years old, who was fired from a factory and is now working night shifts at a gas station. Hold W to reach the shore. Then follow the path until the monologue ends.
Once you reach the gas station, go through the main entrance, where you will meet the day-shift worker. After the dialogue, go through the door on the left. The burger is on the top shelf of the fridge, to the left under the TV. Pick up the food and put it in the microwave on the table. After that, press RMB to have a bite. You can throw the leftover plate anywhere, as it will disappear after loading. Return to the main room and talk to Michael. After the conversation, help the customer refuel his car. Take the nozzle and find the fuel tank area at the back of the green car. Press LMB to insert the nozzle and refuel the car automatically.
Return to the building and stand behind the counter. Pick up the paper bag, then pack the items the customer wants to buy and drop them into the bag by pressing G. After that, there will be another dialogue. Your choice in it does not affect the story.
Go to the restroom, where you will find a mop on the left behind the door. After you pick up the tool, you will hear noise coming from one of the stalls. If you do not chase the couple away, you will get the "Kissing Sounds Fan" achievement. Mop the stains in front of this stall, one right at the exit from the room, two spots on the right, two stains between the aisles, and the last one near the counter. Throw away the mop and go refuel the green car. There will be another short dialogue.
First Night Shift
After waking up, stand at the cash register and talk to the customers. Pack their purchases and refuel the yellow car. The next customer will be a drunk man who buys some beer. After receiving a new task, return to the room with the TV to restock the shelves.
- White bottles go on the shelf opposite the door.
- Yellow cans go at the end of the right wall, near the water cooler.
- Beer bottles go in the fridge on the right.
Go to the garage, where an adjustable wrench is hanging on the shelf. Pick it up and head to the customer's car. During the repair, the customer will start talking and share some lore information. Drop the wrench and return to the store. The coffee machine is to the left of the entrance. Take a cup, place it in the machine, wait a little, then put on the lid. After drinking the coffee, the day will end.
Second Night: How to Buy the Flashlight
Before the shift starts, a customer will wake you up. Stand behind the counter and gather his purchases. After the dialogue, head to the garage, where you will find bloodstains. The main character will suggest calling Michael's mother. The phone booth is outside, to the right of the entrance. By this time, new customers will arrive. You need to refuel their car and, after the dialogue, wash it. The yellow sponge is in the break room near the TV, but the door will slam shut. Wait a few seconds and try to open the door again. Put the chair and backpack back in place, after which you can take the sponge. Wet it using the sink in the restroom. There will be two stains on the car: one on the hood and one on the right side.
The phone booth will ring. It is the boss. He will start asking about what happened. While you are talking, you can notice a person walking around inside the building. He will wait in the break room. Follow him and trigger the dialogues until he leaves the room.
The next task is to take out the trash from the break room. Take the bag and leave through the nearest door, then turn right. The dumpster is a little farther ahead. Open the lid and throw the bag away. The character will note that he needs a flashlight, which can be ordered online through the computer behind the counter.
How to Solve the IQ Test and Get the "Very Smart" Achievement
To get the "Very Smart" achievement, you need to answer all 10 questions in the IQ test on the computer correctly. The correct answers and brief explanations are listed below.
- Answer 1: C (42). In the sequence, the numbers are products of two numbers in ascending order. 1*2=2, 2*3=6, 3*4=12, and so on.
- Answer 2: The bottom-right cube. You can model the cube from a sheet of paper and rotate it.
- Answer 3: C (two triangles pointing up). The sequence increases after each cycle. In theory, the answer would be four arrows up, then four down.
- Answer 4: A (18). Break the tail into factors, one of which is "3". The second factor must be added to the right wing to get the number on the left side. 3*6=18, 6+3=9.
- Answer 5: A (9 hours). Multiply 1/12 by 1/3 to find out how much work one worker does (1/36). Then multiply that number by 4. The remaining number in the denominator is the answer.
- Answer 6: C (54). Put "3" in the center. Opposite sectors are multiplied or divided by this number. So, 18*3=54.
- Answer 7: B (13). Hearts = 6, Clubs = 4, Diamonds = 3.
- Answer 8: A (11). The sum of the horizontal numbers equals the sum of the vertical ones. 8+10=18, 7+11=18.
- Answer 9: A (6). It is similar to Sudoku, and you need to insert the missing digit.
- Answer 10: The triangle with the filled square. Just look for the shape that has not appeared before.
You can also immediately open the News tab to get the "What's Going On in the World?" achievement. After that, all that remains is to buy the flashlight in the Shop section, and you can continue the walkthrough.
While the flashlight is being delivered, a rude customer will enter and try to steal a crate of beer. You can forgive him or punish him. This does not affect the story. If you punish him, you need to return the alcohol crate to its place near the break room. The flashlight will be delivered and left in a box near the entrance.
Go to the break room and take a hot dog from the fridge. Heat it up, turn on the TV, and sit on the bed to finish the level.
Scary Night: The Man in the Garage
Reach the phone booth. You will not be able to talk, but a suspicious person will enter the building and hide in the garage. Move toward the green glow and pick up the item. A short dialogue will begin, and the character will lose consciousness.
Third Day: How to Get the Camera
You will wake up in the garage, after which the character will suggest buying a camera. Order it from the same online store where you previously bought the flashlight. During this, a customer wearing a helmet will enter, and after you serve him, he will give you a cup of coffee. After some time, the camera will be delivered. Activate it by pressing R, then photograph everything the character asks for: the green sludge and the blood.
A new customer will appear. He will pick up several packs of food, after which a short dialogue will begin. You will only be able to refuel the car when the customer is nearby. Next, the girl you previously met in the restroom will come in. If you agree to her offer, you will learn what she and her friend were doing in the stall. In the end, she will buy some items and leave.
Another customer will be Frank, your new acquaintance whom you previously helped repair his car. He will tell you what is happening in town. In addition, you can show him the traces in the garage and discuss what is going on. After you sell him the items, an earthquake will begin. There will be a cow lying near the road, and Frank will want to talk about it. Refuel his car to end the conversation.
The earthquake will knock out the power. The electrical panel is on the outside wall, to the right of the garage. Interacting with it will not solve the problem, so after the objective updates, follow the path toward the lake, where the transformer box is located.
Mysterious Lake: How to Fix the Transformer
Open the transformer box and examine the switches. First, turn off the power using the red switches in the upper-left section. Then unscrew the black fuses and install new ones. They are lying in the lower-left corner. After that, turn the power back on and head to the lake. Photograph what you see, then return to the gas station.
Meeting the Sheriff and the "False Witness" Achievement
When you return, serve the customers at the counter. The next visitor will be a mysterious man in a suit who asks you not to dig any deeper. Regardless of your choice, he will leave unhappy. Inspect the garage to continue the story section. The sheriff will be waiting outside. During the conversation, lie to him about what happened to unlock the "False Witness" achievement.
The sheriff will ask you to wash his car. To do this, take the sponge near the TV and wet it using the sink. You need to wipe the doors and the back of the truck. After completing the task, go to the break room and block the door with the chair. After that, the character will want to eat. Take the kettle and fill it with clean water from the cooler in the main room. You need to wait a little for the kettle to boil. To finish the level, simply eat the noodles.
The Missing: How to Get the Geiger Counter
The new day begins in the garage near a car that still needs oil. After finishing the repair, return to the main room and take the missing persons leaflets from the customer. You can hang them on any wall. The next visitor will be a journalist. You can tell her everything and send her to the lake. Serve her by gathering the products and refueling the car.
The phone in the booth will ring. Frank will ask you to investigate the trailer park, but first buy a Geiger counter from the online store. The last visitor for today will be one of the first customers, who has lost her friend. Gather the items and wait for the package. With the Geiger counter, head to the right of the gas station, moving along the road.
Trailer Park: Where to Find the Uranium Barrels
Once you reach the new location, look for a passage to the lake on the right. At the end of the linear level, inspect and then photograph the empty uranium fuel barrels. On the way back, you will meet the girl, and a dialogue will begin. It does not matter what you choose: a monster will attack you. Run without looking back until you return to the gas station. Take the mop from the restroom and lock the front door. Close the curtains to end the day.
Day Five: Revolver, Frank, and the Finale
Wipe the counter and return the car you previously repaired in the garage to the customer. Next, a strange and frightened customer will arrive. Refuel his car and ask what happened. He will recommend buying a weapon, then leave. You can buy the revolver from the online store. Wait for the courier and examine the radio. After a while, Frank will crash into the gas station, but he will be acting strangely. At the same time, another Frank will call through the phone booth. After identifying the impostor, shoot him and run. If you run into the restroom and lock yourself in a stall, you can unlock the "I Don't Want To" achievement, but you will have to replay the run. To survive, run to the garage, open the gate, and head toward the lake.
In the finale, the hero will reach the boat. After that, a UFO will appear, and the game will offer one final choice. Which of the two endings you see depends on this decision. If you want to unlock both, after finishing the first one, simply replay the final section and choose the second option.










