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Glen Schofield, the creator of Dead Space, has revealed that Krafton initially promised the team behind The Callisto Protocol an additional three months of development time, only to renege on that promise in January 2022 and schedule the game for release that December.
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KRAFTON has announced the cancellation of PUBG: Black Budget, a tactical extraction shooter set in the PUBG universe. The project was originally officially revealed under this name in November 2025, and today, October 1, PUBG STUDIOS confirmed that development has been discontinued.
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Krafton's CEO asked ChatGPT how to escape a contingent $250 million earnout tied to Subnautica 2, fired the studio's leaders, and lost in a Delaware court. The full timeline.
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Krafton and Tencent announced PUBG Mobile Light, which will let players keep their existing accounts, purchases, and friends lists. The new app will launch as a separate project, will not replace the main game, and will be developed in parallel with it.
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Krafton said PC revenue passed ₩500 billion for the first time in the second quarter as Subnautica 2 helped push the company to record results on July 29. Revenue rose 94.9% year-over-year to ₩1.29 trillion ($889.1 million), while operating profit reached a second-quarter high of ₩410.9 billion ($283.1 million).
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Subnautica 2 is set to introduce a major compromise in its long-running debate over combat: with the release of update 1.1 on July 8, 2026, players will finally be able to stun aggressive sea creatures — but not kill them. Unknown Worlds confirmed that the no-killing policy remains a core design choice, but the new feature aims to address player frustrations over the lack of defensive options.
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Krafton to Pay $250 Million in Bonuses to Entire Subnautica 2 Team After Legal Settlement; Unknown Worlds CEO Steps Down
KRAFTON has agreed to pay expanded bonuses to the entire development team behind Subnautica 2 following a legal settlement with Unknown Worlds Entertainment. The agreement, reached after a lengthy dispute, ensures that not just executives but all current employees — including those who joined after Krafton's 2021 acquisition — will receive a share of the $250 million bonus pool. This move is highly unusual in the games industry, where such payouts typically go only to top management and original staff. -
Authors of Subnautica 2 Will Apparently Receive $250 Million After High-Profile Court Battle With KRAFTON
KRAFTON apparently has no choice but to pay the developers of Subnautica 2 a massive bonus that sparked one of the gaming industry’s biggest legal battles last year. According to several Western and South Korean reports, the game’s hugely successful Early Access launch has pushed the publisher to agree to a payout of up to $250 million to Unknown Worlds Entertainment. -
Is Subnautica 2 under threat? Krafton ceased to be the publisher of the game after the trial and scandal
It seems that the conflict between Unknown Worlds studio and Krafton led to a painful result — Subnautica 2 was left without a publisher. In any case, this is hinted at by the game's pages on Steam and other digital stores. -
“I’m building up the courage too”: InZOI director on Crimson Desert’s success and why Asian devs look to the West
Hyungjun Kim, director of the Korean life sim InZOI from Krafton, spoke to GamesRadar+ during a closed-door meeting in Seoul. The conversation touched on the success of Crimson Desert and the current state of the Asian games industry. -
“I don’t know why he’s so untalented”: inZOI director made his son play the game to learn development
Hyungjun Kim, head of inZOI Studio, shared a personal story about his son during a Q&A session at Krafton’s office in Seoul. -
ARC Team and KRAFTON are closing the tactical shooter PUBG: BLINDSPOT, which was released in early access only two months ago. It turned out that the project did not attract enough players.
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The official PUBG: Battlegrounds account on X has teased an upcoming collaboration with Stellar Blade. The teaser image features Eve, and the post's caption reads: "New Contender on the battlegrounds."
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The situation surrounding Subnautica 2’s development continues to heat up amid ongoing legal battles between publisher Krafton and the former leadership of Unknown Worlds. Following a court decision that reinstated Ted Gill as CEO, a new dispute has emerged—this time over the surprise announcement of the game’s Early Access release date.
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Subnautica 2 Launches in Early Access This May — After Lawsuit, Scandal, and Founders’ Victory Over Publisher
Subnautica 2 has finally received a date: early access is set for May 2026. The news comes just a day after a court ordered publisher Krafton to reinstate Unknown Worlds CEO Ted Gill. -
A court has ordered Subnautica 2 publisher Krafton to reinstate former Unknown Worlds CEO Ted Gill and grant him full control over the game’s early access launch.
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The developers of Subnautica 2 have shared their first in-depth look at the game’s multiplayer features — while simultaneously doing everything they can to reassure fans of solo play. In a new dev log, the team stresses that co-op is completely optional and will never be required at any stage of the game.
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Krafton and PUBG Corporation have revealed a new trailer for PUBG: BLINDSPOT, a tactical PvP shooter set in the PUBG universe. The game will enter Early Access on Steam on February 5, 2026, and the new video highlights key elements of gameplay and the upcoming release.
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inZOI Developers Reveal Multiplayer Plans for 2026 — From Shared Homes to Servers With Thousands of Players
The development team behind the life simulation game inZOI has unveiled an updated roadmap for 2026, shedding more light on the project’s key development directions. The main focus is on inZOI-online, a large-scale multiplayer mode set to significantly expand the game’s scope. -
inZOI Developers Reveal Ambitious Plans For 2026 — A Focus On Core Mechanics And The Game’s Rehabilitation
The developers of inZOI have released a major December update detailing the future of the project and unveiling a full roadmap for 2026. The team’s main goal is to refocus development on polishing and strengthening the game’s core systems.
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