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A new performance analysis of The Blood of Dawnwalker says the PC release leans heavily on Unreal Engine 5 and Lumen, with the combination contributing to some of the game's roughest technical issues.
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11 bit Studios has moved the development of Frostpunk 1886 from its proprietary Liquid Engine to Unreal Engine 5. According to Chief Technical Officer Alexander Kauh, the shift is driven by the project's growing scale, streamlined hiring, and upcoming mod support.
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Sjoerd De Jong, a veteran Unreal Engine evangelist and former senior director at Epic Games, has announced his departure from the company after 12 years. De Jong revealed his decision in a LinkedIn post in June 2026, marking the end of a remarkable journey that began with his teenage work on Unreal Engine and culminated in a leadership role shaping the future of game development.
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Epic Games has released Unreal Engine 5.8 – the last big update for the fifth-generation engine before the transition to UE6. This version brings new world-building tools, an improved MegaLights lighting system, and a lighter Lumen Lite mode aimed at delivering a stable 60 FPS on Nintendo Switch 2.
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Epic Games has found a way to run demanding games on portable devices without the usual trade-offs. In the preview build of Unreal Engine 5.8, a lightweight Lumen global illumination mode has appeared, capable of holding a stable 60 FPS on handheld consoles — and first and foremost, that means the Nintendo Switch 2.
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YouTuber Leo Torres has released a new video showcasing the city of Ald'ruhn from The Elder Scrolls 3: Morrowind, fully rebuilt in Unreal Engine 5.7 utilizing Lumen and Nanite technologies.
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Changes have been added to the Unreal Engine 5 codebase to support Microsoft’s Advanced Shader Delivery (ASD) technology. The feature is designed to cut down on real-time shader compilation times – one of the main sources of micro-stutters in games running on this engine.
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YouTuber Leo Torres has released a new video in which he recreates the Forgotten Vale of the Falmer from The Elder Scrolls 5: Skyrim using Unreal Engine 5.7.2, with Lumen and Nanite showcasing how Bethesda Game Studios’ iconic RPG could look on a modern engine.
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Helios Studio has officially upgraded its tactical shooter Black One Blood Brothers to Unreal Engine 5.7.2—a move the developers call the biggest technological leap in the game’s history. The update is already available in Early Access and comes with a new trailer that highlights the scale of the changes.
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Bruce Nesmith, former lead game designer on The Elder Scrolls 5: Skyrim and ex-design director at Bethesda, explained in a new interview why the studio keeps evolving its own Creation Engine instead of switching to Unreal, as many fans demand.
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Game director Final Fantasy VII Remake Part 3 Naoki Hamaguchi confirmed the trilogy's finale won't switch to Unreal Engine 5, despite the new engine's growing popularity among major projects. The team opted to stick with their familiar toolset.
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Not just Half-Life 2 RTX: professional environment artist Ben Macauley has rebuilt the opening mission of Half-Life 2 in Unreal Engine 5 and showcased the result in a standalone YouTube video — though, unfortunately, the demo isn’t playable for the public.
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“Craft Comes From Artists”: Epic Games Responds to Gore Verbinski’s Comments on Unreal Engine’s Impact on CGI Movie
Epic Games has responded to recent statements by director Gore Verbinski, who previously linked the perceived decline in movie CGI quality to the widespread adoption of Unreal Engine. The comment was provided to PC Gamer. -
‘Pirates of the Caribbean’ Director Calls Unreal Engine the “Greatest Step Backward” for CGI Effects
Gore Verbinski has said that visual effects in modern films have started to look worse due to the growing use of Unreal Engine in the film industry. He shared this view in an interview with But Why Tho?, responding to a question about why CGI today often feels less convincing than it did in films from previous decades. -
3D artist Leo Torres has unveiled a new video showcasing the village of Rorikstead from The Elder Scrolls V: Skyrim, rebuilt in Unreal Engine 5.7 using Lumen and Nanite technologies. The footage offers a glimpse of what Skyrim could look like on a modern game engine.
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An independent test based on the Venice tech demo shows that updating to Unreal Engine 5.7 brings noticeable improvements in both rendering speed and operational stability. The most significant gains are observed in CPU-bound scenarios, where performance increases by 30–40%.
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“Daggerfall’s Spiritual Successor” From TES Veterans Ditches Unreal Engine 5 — The Wayward Realms Delayed Until Summer 2026
OnceLost Games has decided to simplify and speed up development of its RPG The Wayward Realms by abandoning Unreal Engine 5 and switching to Wicked Engine. The developers of the spiritual successor to The Elder Scrolls 2: Daggerfall shared the reasons behind the move in an interview with blogger Jack, Lost Lore Scholar. -
For anyone interested in the future of gaming graphics, a new visual showcase has arrived. A free tech demo, built on the latest version of Unreal Engine 5.7, has been released online. The project lets you stroll through the stylized streets of Venice and see firsthand how the engine's optimization has improved and what level of detail is now available to developers.
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Polish studio CD Projekt has once again reiterated its long-term plans for the world of The Witcher. In its latest Q3 report, the company confirmed that the new trilogy, centered on Ciri, is still planned to be released within a six-year span, starting with the launch of the first game.
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Developer Ruppertle has showcased his fan-made remake of Star Wars Jedi Knight: Dark Forces 2 built on Unreal Engine 5. At the moment, the modder already has a playable demo featuring part of the content from the original 1997 game.
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