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«If Mario starts appearing on PlayStation, that's the apocalypse»: the former Sony top manager spoke about console exclusivesNews December 27, 2025Games that were previously only available on PlayStation or Xbox are increasingly appearing on PC, while the characteristics of consoles and gaming computers are approaching each other. However, in this rapidly changing world, there is still room for console exclusives, according to former PlayStation executive Shawn Layden.
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News December 24, 2025Recently, we sat down for an interview with Evgeny Zobov, head of Weavers Team and developer of the action game IriyGate: Path of Sin, at Comic Con IgroMir 2025. He shared insights into the current state of the project, its key mechanics, and release plans for PC and consoles.
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New Details Revealed for Steel Ark — The Survival Shooter Already Drawing Comparisons to Rust, and SatisfactoryNews December 18, 2025In a recent interview with VGTimes, 4Tale Production’s Alexander Zizyulin shared fresh insights into Steel Ark, an ambitious survival shooter where a train plays a central role in staying alive.
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Rumor: FromSoftware Has Been Working on The Duskbloods Longer Than Any Other Game — Expect Tons of New MechanicsNews November 25, 2025The Duskbloods, an exclusive co-op game for the Nintendo Switch 2 from the creators of Dark Souls and Elden Ring, has reportedly been in development for an exceptionally long time. The latest insider report comes from the same Chinese journalist who previously leaked accurate details about Elden Ring.
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We Collected the Most Striking Impressions from gamescom asia — A Look at Bangkok, New Game Booths, and a Bit of CosplayVideo November 19, 2025This year, VGTimes attended the major gamescom asia expo, where we met with numerous developers and learned some exciting details about upcoming games. We also put together a special video so you can see what our editor-in-chief, Rodion Ilin, experienced on his journey.
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Video Interview with Glen Schofield — The Making of Dead Space, Prepping for a New Game, Secrets of Fear, and Much MoreVideo November 18, 2025During gamescom asia, VGTimes Editor-in-Chief Rodion Ilin sat down with Glen Schofield, the creator of Dead Space and The Callisto Protocol, for an in-depth interview. The video of this conversation is now available on our YouTube channel.
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News November 3, 2025In a recent interview with VGTimes, Nikita Veter, game director of the horror title No, I'm not a Human, addressed some of the most popular fan theories and even shed light on a few lore mysteries.
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Gaming News November 3, 2025Nikita Veter, game director at Trioskaz, recently gave an extensive interview where he discussed the development of No, I'm not a Human, one of the season's standout indie games. During the conversation, the topic of mod support also came up.
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News November 3, 2025No, I’m not a Human, one of the most buzzed-about indie horror games of the fall, continues to evolve. In a recent in-depth interview, Trioskaz studio’s game director Nikita Veter revealed that the team is already working on a major update that will introduce new characters, fresh content, and several exciting new modes.
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News October 30, 2025At gamescom asia 2025, VGTimes editor-in-chief Rodion Ilin caught up with Glen Schofield, the creator of Dead Space and The Callisto Protocol. Schofield revealed that he’s currently focusing on recovering his health so he can be fully ready to dive into his next game.
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News October 27, 2025At gamescom asia x Thailand Game Show 2025, former Santa Monica Studio Product Development Director Meghan Morgan Juinio—who worked on God of War (2018) and Spider-Man: Shattered Dimensions—spoke with VGTimes about how developing the new God of War sparked panic even within the studio.
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News October 24, 2025At gamescom asia 2025, VGTimes editor Rodion Ilin caught up with Cold River Games’ community manager, Dimitra Papacosta. Her Swedish team is working on Crystalfall, a free-to-play steampunk ARPG inspired by Path of Exile and Diablo 2.
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Resident Evil, Dead Space, Elfen Lied, and Akira — The Creator of Horror Game Psycho Dead Reveals His InspirationsNews October 24, 2025At gamescom asia 2025, the VGTimes editorial team sat down with Moon Catalyst’s creative director, AJ, to talk about Psycho Dead. This dark survival horror draws inspiration from Resident Evil, Control, Dead Space, and Parasite Eve, but with a unique twist—psychic abilities used to fight off lab-born nightmares.
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News October 24, 2025Glen Schofield, the mastermind behind Dead Space and The Callisto Protocol, spoke to VGTimes about the psychology of fear and the art of crafting effective horror games. According to the developer, there are no strict rules in this genre—the most important thing is to genuinely surprise the player.
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News October 24, 2025At gamescom asia 2025, VGTimes Editor-in-Chief Rodion Ilin sat down with Glen Schofield—the creator of Dead Space, The Callisto Protocol, and Call of Duty: Advanced Warfare. During the interview, Schofield shared the origins of the Dead Space universe and how the cult of Unitology came to life.
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Escape from Tarkov Meets Diablo: The Creators of Gods, Death & Reapers Reveal Their Unusual ARPG InspirationsVGTimes Interviews October 24, 2025At gamescom asia 2025, VGTimes journalist Rodion Ilyin spoke with Gods, Death & Reapers game director Andrei Chirculete from WOLCEN Studio. The developers are working on a unique ARPG that blends role-playing systems with extraction-shooter mechanics — a genre combination the industry has never seen before.
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"We Didn't Know Where It Would Lead" — Glen Schofield Shares the Origin Story of Call of Duty’s Iconic MemeNews October 24, 2025At gamescom asia 2025, VGTimes Editor-in-Chief Rodion Ilin sat down with Glen Schofield—the creator behind Dead Space, The Callisto Protocol, and Call of Duty: Advanced Warfare. During their conversation, Schofield discussed his creative journey, sources of inspiration, and even recalled how one of the most famous memes in gaming history was born.