What Awaits Us in SEGA's Crazy Taxi: World Tour. Is the Legendary Series Making a Comeback?

What Awaits Us in SEGA's Crazy Taxi: World Tour. Is the Legendary Series Making a Comeback?

Azat Muzafarov
July 2, 2026, 02:25 PM

Crazy Taxi always had a rare-for-arcades sense of freedom. The first game in the series came out in 1999 and immediately sold a simple fantasy: pick up a passenger, hit the gas, and tear through the city as if traffic rules simply didn't apply to you. That was the whole appeal of the series — not realism, but pace, chaos, and the thrill of a ride that could end in disaster at any moment.

Now Sega is trying to bring that energy back on an AAA scale. The company has officially announced Crazy Taxi: World Tour — a new installment in the series set to release in 2027 on Xbox Series X/S, Steam, PlayStation 5, and Nintendo Switch 2.

System requirements:
Minimum: 3 GHz Intel Pentium 4, GeForce RTX 3060, 2 GB RAM;
Recommended: 2 GHz Intel Core 2 Duo, GeForce RTX 3070, 2 GB RAM.

This is a different Crazy Taxi now

Judging by the screenshots and footage, World Tour isn't just trying to copy the old formula. This time it's not just an arcade racer, but a mix of racing, action, and adventure. Sega has added not only breakneck speeds and stunts, but also a full campaign, missions, and a whole set of different modes.

The protagonist is Axel. In the story, his beloved taxi is stolen, kicking off a chase after a mysterious group of international car thieves. The journey takes players through five cities in different countries. That's a notable shift for Crazy Taxi: the series used to work as a set of fast, chaotic runs, but now the developers are building a much bigger game rather than just a quick arcade session.

Picking up a passenger while dodging trams
Picking up a passenger while dodging trams

In its presentation, World Tour doesn't look like a niche gift for people nostalgic about the Dreamcast — it looks like an attempt to make Crazy Taxi a relevant brand again. The Steam page lists 16 supported languages and Denuvo Anti-Tampering, hinting at a major international release.

What's known about the gameplay

So far, five cities have been confirmed, along with a story campaign (the World Tour Campaign), an Arcade Mode, side quests, various missions and challenges, PvP, cross-platform multiplayer, unlockable vehicles, and vehicle customization. The developers say players will be able to earn money not just by delivering passengers, but also through extra activities.

That's a notable change to the game's structure. Previously everything revolved around a timer, a route, and quick fares. It seems World Tour wants to preserve that core in Arcade Mode, while layering progression, a campaign, and more reasons to stick around long-term on top of it.

Waiting for a customer near a café
Waiting for a customer near a café

Sega specifically emphasizes that the cities will differ not just visually but also in driving style. In other words, each location will offer its own routes, obstacles, and situations that require improvisation and risk-taking.

The first controversy hit right away

The announcement almost immediately had an unpleasant side to it. On the Steam page, Sega included the mandatory AI Generated Content notice, stating that generative AI support tools were used during the game's development. Separately, the company clarified that AI was not used with respect to voice performers in the game.

The problem was that the wording was too vague. It didn't make clear what exactly was meant — temporary placeholder assets, background elements, concept art, code, UI, or something that could actually end up in the final version of the game.

Pulling off a trick
Pulling off a trick

What are your thoughts on the use of AI in the development of Crazy Taxi: World Tour?

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What Sega clarified afterward

More specific explanations followed later. According to Sega representatives, generative AI was used to support the team in creating background assets, and all AI-generated material was reviewed by the developers. They also clarified that this was an auxiliary production stage, not a full replacement for artists.

The topic was separately discussed in the context of statements from series creator Kenji Kanno. It became clear that generative AI was used as a tool for ideas and reference material, and that the final product isn't supposed to include AI-generated assets as finished content.

Cruising along the beach
Cruising along the beach

The journey the whole series has taken

The history of Crazy Taxi began in 1999, when Sega released the first game in the series, developed by studio Hitmaker. It started out as an arcade release, but Crazy Taxi quickly grew into a much bigger brand, reaching the Dreamcast, PlayStation 2, GameCube, Windows, PlayStation 3, Xbox 360, iOS, and Android. That first game set the formula for the whole franchise: an open city, passengers, a timer, aggressive driving, and a constant race for cash.

The original Crazy Taxi wasn't memorable for complex rules — it was memorable for how quickly it got its idea across. Players didn't need to spend time learning systems or menus: the whole concept clicked almost instantly — pick up a fare, drive the route, cut through half the city, and try to squeeze the most money out of a short trip. That's what made the first game one of Sega's most recognizable arcade titles.

Crazy Taxi from 1999
Crazy Taxi from 1999

Crazy Taxi 2 came out in 2001 as a Dreamcast exclusive. This installment didn't break the foundation of the first game — it built on it, adding new drivers, new cities, the ability to pick up multiple passengers per trip, and the Crazy Pyramid mode. Essentially, it was an attempt to make Crazy Taxi bigger, richer, and even more dynamic without abandoning the series' arcade core.

Crazy Taxi 2 on Dreamcast
Crazy Taxi 2 on Dreamcast

Next came Crazy Taxi 3: High Roller in 2002 for Xbox, later also released on Windows. This was an important step for the series — Crazy Taxi was moving beyond the Dreamcast era and continuing on other platforms. For many players, the third installment was their entry point into the franchise, especially if they discovered early Sega games through Xbox or PC.

Crazy Taxi 3: High Roller on PC
Crazy Taxi 3: High Roller on PC

After the numbered entries, the series also tried its hand at handheld gaming. Crazy Taxi: Catch a Ride came out for Game Boy Advance in 2003. It's remembered less often than the main releases, but it's a notable example of how Sega adapted the arcade formula for a handheld device with different technical constraints.

Crazy Taxi: Catch a Ride for Game Boy
Crazy Taxi: Catch a Ride for Game Boy

Crazy Taxi: Fare Wars arrived on PSP in 2007. It was a compilation combining Crazy Taxi and Crazy Taxi 2 on one handheld platform — not a new chapter, but a way to preserve the early classics in re-released form.

Crazy Taxi: Fare Wars on PSP
Crazy Taxi: Fare Wars on PSP

After that, the franchise gradually shifted toward mobile: Crazy Taxi Classic, Crazy Taxi: City Rush, and Crazy Taxi Tycoon. Crazy Taxi Classic was specifically marketed as a rework of the Dreamcast version as part of SEGA Forever. This marked a different phase in the brand's life: instead of major console sequels, the series existed as mobile adaptations, simplified formats, and attempts to reintroduce the classic to a new audience.

Crazy Taxi Tycoon
Crazy Taxi Tycoon

That's exactly why Crazy Taxi: World Tour feels like more than just another game riding on a familiar name. After a long stretch of ports, compilations, and mobile spin-offs, Sega is bringing Crazy Taxi back to the big leagues — a full-fledged AAA game for PC and consoles awaits us. In that sense, the new installment looks less like a nostalgia trip and more like the first real attempt in a long time to give the series a new future.

Driving against traffic
Driving against traffic

What are you most looking forward to in Crazy Taxi: World Tour?

Results

***

For now, World Tour looks like an ambitious comeback. The game already has strong cards to play — a recognizable protagonist, an arcade foundation, five cities, a story campaign, multiplayer, and a bet on global scale. The AI controversy tarnished the launch a bit, and now Sega needs to convince players that the new Crazy Taxi is worth anticipating not just because of its famous name, but because of solid gameplay.

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