Gothic 1 Remake: All Unitor Locations
In Gothic 1 Remake, searching for the Unitors is one of the key stages of the main storyline in Chapter 3. These magical artifacts maintain the Barrier over the Colony, so the hero needs to find all five Unitors and hand them over to the Water Mages. In this guide, we explain where all the Unitors are located, how to start the quest, which companions to bring to each location, and how to obtain every artifact.
How to Start the Unitor Search Quest
Unitors are special magical artifacts that maintain the Colony's Barrier and power it. The hero will search for the Unitors in Chapter 3, and the first task will be given by Lester in the Swamp Camp after Y'Berion's burial. Take the map with the beacon marker from him and head to the Water Mages in the New Camp.
Talk to Saturas, accept the task to search for the Unitors, and go to the point marked on the map. There you will find a group of companions who will give the hero a map with five marked locations. These are the places where the required magical artifacts can be found. Below, we explain in detail how to get each Unitor.
How to Get the First Unitor in Chapter 2
You will find the first artifact at the end of Chapter 2, when the leader of the Swamp Camp sends you with the novice Nyras to search for a Unitor in an abandoned temple. This quest cannot be missed, so getting the first Unitor should not be difficult. Follow Nyras along the forest paths, break the barrier, and at the end fight the novice for the right to take the artifact. Return to Y'Berion and report back.
How to Get the Unitor in the Ruined Castle by the Sea
The Unitor closest to the beacon is in the upper-right part of the map. To reach it, go to the beacon entrance, move straight ahead, and turn right onto the suspension bridge. Climb the slope, talk to Gorn the mercenary, and follow him into the dungeon, killing monsters along the way.
Search the monastery cellar and be sure to take the contents of the chest, including the transformation scroll that turns you into a meatbug. Talk to Gorn, go back up, and climb the slope toward the huge steel gates. Turn left, find the crack in the wall, transform into a meatbug, and pass through the narrow corridor. Kill the lizardmen in the arena, then open the door for Gorn.
To take the Unitor, go through the far-right door, circle around the edge of the mountain, and find the second passage into the temple. Climb to the second floor of the tower, turn right, jump onto the yellow roof, then turn right again and enter the cave. At the fork, turn left, clear out the lurker lair, and enter the tunnel on the right. Go down into the dark area, defeat the large shadowbeast, and exit outside through the right passage. Take the ruined castle Unitor and return to Gorn through the central exit.
After reuniting with your companion, a young orc will appear. Kill him, talk to Gorn, and complete the first part of the quest.
How to Get the Unitor in the Northern Temple
One of the Unitors is located in the temple in the far north of the Colony. From the Old Camp, head north. Soon, you will enter an area inhabited by dangerous lizardmen. Deal with the enemies, climb the circular slope to Milten, and talk to him.
Follow the mage to the central arena. An ancient troll awaits you there. Hide in the utility room on the right and discuss the plan for killing the enemy with Milten. The mage will suggest creating a shrinking scroll, which requires troll hides. Go out to the arena, head to the opposite side toward the pile of debris, and collect three hides. Give them to Milten, receive the scroll, shrink the troll, and kill it.
Approach the main gate, stand by the right lever, and enter the crypt. Go to the lit area, open the chest, and take the Telekinesis rune, scrolls, and Amulet of Spiritual Power. Turn right, climb to the second floor, and kill four harpies. Talk to Milten, find the Telekinesis scroll on the lectern, and pull the blue shards toward you to create a bridge between the platforms. Open the magical barrier and take the northern temple Unitor.
How to Get the Unitor in the Stone Circle
The fourth Unitor is located in the orc lands, in the lower-left part of the map. From the Old Camp, head southwest, talk to the guards at the gate, and pass through the wooden arch. In the large canyon, turn right and run straight to the stone circle where Diego is standing.
Talk to him, ask how to get into the crypt, and follow your companion. At the guard's request, light the four torches. This will make four skeletons appear. Help Diego destroy them, wait for the door to open, and go down into the temple.
Inside, you will encounter an immortal zombie. Take out your bow and shoot the blue targets on the ceiling. Light all three targets, make the zombie stand in the center of the room, and wait for the lightning strike. While you activate the mechanism, small skeletons will start appearing from the corners. Stay alert and kill the monsters in time. Repeat the process three times, then take the stone circle Unitor. Search the bodies for useful resources, talk to Diego, and leave the dungeon.
How to Get the Unitor in the Mountain Fort
The final Unitor is located in the southern part of the Colony. From the stone circle, turn right, choose the narrow right-hand passage at the fork, and return to the orc lands. Go past the small camp toward the high cliff, keep to the right, and climb the switchback path to the top. Cross the stone bridge, follow the left path, and turn right toward the black bridge, where Lester is waiting.
Talk to the novice, make sure to equip a blunt weapon, and fight the bridge golem. After the victory, climb to the temple along the left path. As soon as you leave the corridor, turn left and follow the switchback path into the mountain fort.
Inside, find the empty hall on the right, climb the spiral staircase, step out onto the balcony, and move upward counterclockwise. When the steps collapse, enter the open door and explore the guest halls. In the room with the fireplace, listen to Lester and activate the bookcases in this order: swampshark, wolf, molerat. This combination will open a secret passage in the fireplace. Go into the new hall, climb to the open roof, descend, turn right, and take the Unitor. Kill the harpies that fly in along the way.
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