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Todd Howard said Bethesda employees regularly browse Reddit for fan suggestions, and that the most popular ideas can sometimes influence future projects.
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“The early days of The Elder Scrolls and Fallout were the same”: Todd Howard defends Starfield from criticism
In an interview with GamesRadar, Bethesda Game Studios head Todd Howard responded to criticism aimed at Starfield and Fallout 76 — two of the studio’s most divisive titles in recent years. According to him, there’s nothing fundamentally new about the situation. -
Bruce Nesmith, lead designer of The Elder Scrolls V: Skyrim, in an interview with the Kiwi Talkz podcast explained Todd Howard’s working style — and what it will mean for the studio when he eventually leaves. According to Nesmith, Howard literally touches every part of development, which makes him invaluable, but also creates bottlenecks in the process.
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Pete Hines, who spent 24 years at Bethesda, in an interview with the Firezide Chat podcast gave an unexpectedly candid assessment of his friend and colleague Todd Howard. According to him, Howard is not the best programmer or designer in the industry — but he’s the best at bringing those disciplines together into a cohesive whole.
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“It was a weird and deep question”: Todd Howard admits not everyone understood Starfield’s New Game+
In an interview with GamesRadar, timed alongside the release of the major Free Lanes update, Todd Howard explained what idea Bethesda originally put into the New Game+ system 6 and why it seemingly didn9;t land with most players. -
The servers for the mobile RPG, known for its aggressive monetization, will be shut down on June 30.
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Bethesda’s head admitted that for a long time he was against remasters and only wanted to keep the studio’s old RPGs playable. According to him, the team decided to take on The Elder Scrolls 4: Oblivion Remastered only to support the fans.
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Todd Howard has given a series of interviews explaining the logic behind the surprise release of Oblivion Remastered — and between the lines, there’s something interesting for fans of The Elder Scrolls 6.
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«Skyrim is somewhat the sequel to Fallout 3»: Todd Howard gave an unexpected talk about the Bethesda franchises
The Elder Scrolls 5: Skyrim is in a sense a sequel to Fallout 3. This was stated in a recent interview by the head of Bethesda, Todd Howard. -
Bethesda Learns from Starfield — Todd Howard Shares How Lessons from Their Last Game Are Shaping The Elder Scrolls 6
Bethesda is taking lessons from Starfield as it works on The Elder Scrolls 6, according to studio head Todd Howard. In a recent interview, Howard opened up about the current state of TES6 and admitted that the studio’s approach to development and announcements has evolved since their experience with Starfield. -
The Bethesda studio does not ignore artificial intelligence and monitors its development. Neural networks have already begun to be used for some of the studio's internal processes, but the content in games is still created by people. This was stated by Todd Howard in a recent interview.
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Fallout 76 is Todd Howard's favorite game among all the Bethesda studio projects. The developer told about this in a recent interview.
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Did They Mess Up? Todd Howard Admits Starfield Strayed From the Formula — TES 6 Will Return to Its Roots
Todd Howard spoke about the future of The Elder Scrolls 6 and effectively confirmed what fans have long debated: Bethesda’s recent projects were a departure from the studio’s familiar formula. During Kinda Funny Gamescast, he called Fallout 76 and Starfield a “creative deviation” from the classic style and said that with the new installment, the team is returning to its roots. -
The rumors of a massive Starfield overhaul have been officially debunked. Bethesda Creative Director Todd Howard denied reports of a radical "2.0" reboot, clarifying that the upcoming update is designed specifically for those who already enjoy the core experience.
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“Without Him the Industry Wouldn’t Be the Same”: Kojima, Todd Howard and Phil Spencer Honor Vince Zampella
At the DICE Summit in Las Vegas on February 11, the memorial event “Remembering a Titan: Vince Zampella” was held to honor the legacy of legendary developer Vince Zampella (Vince Zampella). Zampella died in a car accident on December 21, 2025, at the age of 55. -
A Stolen Disc, a Missing White House, and VATS Inspired by Burnout: Wild Facts From Fallout’s History
Game Informer has published an extensive oral history of Fallout — a series of interviews with developers from Bethesda Game Studios and Obsidian Entertainment about the creation of Fallout 3, New Vegas, and Fallout 4. Todd Howard, Emil Pagliarulo, Joshua Sawyer, and other key figures behind the franchise talked about how they transformed an isometric RPG into a mainstream hit. Here are ten of the wildest behind-the-scenes stories from Fallout’s development. -
Todd Howard, director of The Elder Scrolls 6, revealed that Bethesda prefers starting each new entry in the series from a clean slate, rethinking the franchise's fundamental elements rather than just building on past ideas.
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The Fallout series could have been released 10 years earlier. Hollywood companies asked Bethesda studio about this, but the developers constantly refused, said one of the key screenwriters and designers Emil Pagliarulo.
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Kurt Kuhlmann, a former Bethesda lore master and one of the lead designers of Skyrim, has explained the failure of Starfield by pointing to structural problems within the studio. According to him, the game never fully came together as a cohesive project due to an expanded team and increasingly complex management.
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“We Were Surprised by How Much Hate We Got”: Hardcore RPG Fans Didn’t Want Bethesda at the Helm of Fallout 3
Before the release of Fallout 3, Bethesda was far from being universally associated with the Fallout franchise. Among hardcore PC RPG fans, there was strong resistance to the studio’s approach, already known from The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion. Turning a classic isometric RPG into a first-person game was met with sharp backlash, and even before launch, Fallout 3 was often dismissed as “Oblivion with guns.”
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