Diharumi
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{online_note}
Hereditary gamer, aspiring indie developer, and narrative designer. Unconstrained by genre boundaries — I play everything that catches my eye. I equally respect gameplay and story. My work has appeared in Igromania, Cybersport.Metaratings, and other popular gaming outlets.
Name: Dmitry Kartashov
Location: Edge of the World
Registration: May 23, 2023
Last visit: October 30, 2026
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Posts 24
Chair Chase Preview — To Hell With Friendship, Catch the Chairs!
Chair Chase is a multiplayer arcade game from indie studio Babs Games, set to release in 2027. The project is built around the popular party game "musical chairs" — with a twist: the furniture here has a will of its own and refuses to settle for being a piece of interior decor. Players have to chase it down, get in each other's way, and rack up winning points. I checked out a short demo and will tell you whether the developers managed to make a fun, addictive party game.
Articles
October 29, 2026
Stygian: Outer Gods Review. The Ancient Gods Are Closer Than They Seem
One of Howard Phillips Lovecraft’s most popular ideas is this: humans are not merely too weak to stand up to the ancient gods—they are not even capable of comprehending what exactly they are up against. Video games based on the writer’s works, of course, have to make compromises. Players need to be given weapons, the ability to explore the world, and at least the illusion of control over what’s happening.
Articles
October 26, 2026
The Finnish Studio That Beat Apple on Value per Employee — Inside Finland's Strange Game Dev
From Angry Birds and Supercell to My Summer Car, Alan Wake, and Fear & Hunger — how Finland became one of gaming's most unusual powerhouses.
Articles
October 26, 2026
Call of Duty: Modern Warfare 4 Review — Three Games Under One Cover
Call of Duty promises a revolution every year, but once again delivers the same old “corridors,” debates over game balance, and a minimum of innovations—yet the series firmly holds its niche and remains a “conveyor belt of military blockbusters.” Infinity Ward’s Modern Warfare 4 doesn’t experiment: it features a spectacular campaign, the familiar multiplayer, and an updated DMZ extraction mode that can keep players hooked for dozens of hours. Overall, the three modes come together to form a cohesive game, though it’s not without its old problems and new issues.
Articles
October 24, 2026
CRACK Preview: Don't Mess With the Egg!
On October 26, the co-op pile gets another addition: CRACK, a solo-developed indie game from a creator going by Rafoli. On paper, it's a cooperative incremental game built around constant progression in a decidedly unusual setting: players take on the role of scientists in a secret laboratory trying to crack open a gigantic egg. As for how it plays out in practice, that's what this piece covers — I got to play a pre-release build and I'm happy to share the details about the upcoming title.
Articles
October 22, 2026
Cyberpunk: Edgerunners 2 Review — Old City, New Fates, and a Touch of Visual Madness
In 2022, Cyberpunk: Edgerunners became one of the most talked-about anime based on a video game. The series from Studio Trigger and CD Projekt RED revived interest in Cyberpunk 2077 and managed to turn a familiar setting into a standalone drama about people trying to break free from the system. David Martinez's story is over, but Night City lives on. And, as it turns out, it doesn't have to tell the same story twice.
Articles
October 21, 2026
ASPIS Preview — A Soviet Experiment That Went Horribly Wrong
Games about the USSR stopped being anything unusual a long time ago. In recent years, we've seen Sovietpunk, alternate history, and post-apocalyptic settings with that instantly recognizable aesthetic. ASPIS from indie studio Dream Wire Games tries to look at the familiar era from a different angle: through the lens of a sci-fi thriller and psychological horror.
Articles
October 14, 2026
Bloom Control Preview — What Happens When You Cross an Idle Game With an Arcade Shooter?
Element Games has reimagined the incremental game genre by adding arcade shooter elements to the familiar progression system—and that’s how Bloom Control came to be, a game where it’s not just about upgrading stats, but also about aiming carefully and setting priorities. A free demo is already available on Steam, and the game is expected to launch in 2027.
Articles
October 12, 2026
Control Resonant Review — From the Oldest House to the Streets of Manhattan
Remedy has expanded the Control universe: instead of the Oldest House, the setting is now a distorted Manhattan, and the protagonist is a new character. The developers haven’t just changed the location—Resonant transforms Control from a story-driven shooter into an action RPG with a focus on melee combat, character progression, and exploration.
Articles
September 30, 2026
Silent Hill: Townfall Review — Canon, Reimagining, or Fan Fiction?
Despite the commercial success of Silent Hill f, the game divided fans: some appreciated the new vision, while others felt it didn’t capture the spirit of the series, which led to skepticism about future releases. Silent Hill: Townfall, announced in 2022 and developed by Screen-Burn, also elicited mixed reactions due to its unconventional approach—the absence of the familiar town, a first-person camera, and new gameplay elements. After gaining early access to the game, I set out to see if Townfall still retained what we love about the cult series.
Articles
September 25, 2026
No Way Back: Dark Horizon Preview — A Mix of Horror and Survival
Survival games and horror titles consistently top the sales charts, making it increasingly difficult to surprise players with new releases. No Way Back: Dark Horizon—the debut title from indie studio BlackMountainsStudio—combines both genres and is set to be released in 2027. A demo is already available on Steam—we’ve tried it out and will let you know if the game deserves a spot on your wishlist.
Articles
September 16, 2026
Valheim 1.0 Review — The Final Chapter of a Survival Sandbox Masterpiece
Valheim has exited Early Access, introducing a final biome, a new boss, gear, and new systems. But is that enough for a true conclusion? We take a look at just how extensive the update turned out to be and whether the game has retained its spirit of adventure.
Articles
September 12, 2026
Uncanny Tales: The Watcher Review — When the Forest Stares Back
Uncanny Tales is a series of episodic horror games from indie developer VYASTUDIO, where the core source of fear isn't the supernatural or monsters, but ordinary people and everyday situations. The Watcher is the third entry in the franchise, casting you as a nature reserve warden tasked with patrolling the grounds and keeping order.
Articles
September 11, 2026
The Sinking City 2 Review — Lovecraftian Survival Horror That Borrows Heavily from Resident Evil
The survival horror genre is currently going through a mixed bag of times: the market is flooded with countless indie projects featuring simple graphics and rough edges, while quality titles in the genre are rare and mostly limited to major franchises like Resident Evil and Silent Hill—which have long gaps between new installments. As a result, fans have to wait a long time for something fresh, and now, perhaps, such an opportunity has arisen—with the announcement of The Sinking City 2 from Frogwares, inspired by Lovecraft’s myths, though even here, things aren’t so clear-cut.
Articles
September 2, 2026
Trainwatch Preview: When Papers, Please Meets Silent Hill
Following the success of Papers, Please, the market has been flooded with “work simulators” that focus on routine tasks requiring attention to detail and patience—some rely on complex mechanics, others on the storyline, and still others attempt to combine both approaches. Trainwatch—a new project from Harvester Games, the creators of The Cat Lady—combines border checkpoint duties, time management, and narrative storytelling; we tried out the closed beta and are ready to share our impressions.
Articles
August 18, 2026
Pinata Smash: Incremental Circus Preview. A Circus, Confetti, And A Crowd With Bats
It’s hard to imagine the “Popular New Releases” section in game launchers without idle games these days—they’ve become a staple in gamers’ lives. Most of these games follow the “click, wait, upgrade” formula, but Pinata Smash: Incremental Circus from indie studio Punk Func Games aims to rethink the genre. We tried out the closed beta and are ready to tell you whether the game is worth the wait.
Articles
August 14, 2026
Marvel Tōkon: Fighting Souls Review. The Best Fighting Game of the Year?
Marvel and fighting games have been inseparable for three decades, but in recent years, superheroes have all but disappeared from the genre. Arc System Works, with support from PlayStation Studios and Marvel Games, has changed that by releasing Marvel Tōkon: Fighting Souls for PC and PS5 in August 2026. Here’s a look at the pros and cons of what is arguably the fighting game of the year.
Articles
August 12, 2026
Big Walk Review. The Best Co-op Game of the Year?
In recent years, cooperative games have become increasingly popular thanks to social media and streamers, but many of them quickly lose their appeal due to a lack of content and developer support—as was the case with games like Lethal Company. When I first heard about Big Walk, I thought it was just another run-of-the-mill project, but as the title suggests, things turned out to be more complicated than that. Let’s take a closer look.
Articles
August 10, 2026
Why Millions of People Click on Bananas, Cookies, and Cows: How Idle Games Have Hacked Our Brains
In the spring of 2024, an absurdly simple game called Banana was released on Steam. The objective was to click on a banana to increase a counter and earn skins of varying rarities—some of which were worth hundreds of thousands of rubles—and the game’s peak concurrent players exceeded 900,000. This project clearly demonstrates how an element of absurdity and the simple mechanics of idle games can hold the attention of millions of players, a phenomenon explained by the psychological triggers underlying the genre. In this article, we’ll trace the evolution of idle games and explore the psychological mechanisms they employ.
Articles
August 9, 2026
Assassin's Creed Black Flag Resynced Review. A Beautiful but Controversial Return
In 2026, Ubisoft decided to re-release the cult classic. Black Flag Resynced was developed from the ground up using the latest version of the Anvil engine—the same one used in the recent Assassin’s Creed Shadows. Technically, it’s something between a remake and a remaster—a sort of “director’s cut”: the changes mainly affect the visuals and gameplay. Today, we’ll be discussing the main differences.
Articles
July 27, 2026
Halo: Campaign Evolved is coming to the PS5. What can we expect from this Unreal Engine 5 remaster?
Halo: Campaign Evolved launches on July 28, 2026, for PC, Xbox Series X/S, and PS5. Owners of the Premium Edition have had access since July 23. It’s a full-fledged remake built on Unreal Engine 5, which, according to the developer, offers a fresh perspective on the familiar story campaign. But upon closer inspection, it copies the original so faithfully that you can’t help but wonder: was the game really worth it, given that the Master Chief Collection is already available on last-gen Xbox consoles and PC?
Articles
July 24, 2026
Netflix's Avatar: The Last Airbender Season 2: How It Differs from the Animated Series and What's Next
In June 2026, all seven episodes of the second season of Netflix’s Avatar: The Legend of Aang were released. In its first four days, it garnered 8.7 million views—compared to 21.2 million for the first season. Critics gave the sequel a warmer reception: according to them, the series has become darker, the fight scenes more convincing, and the drama deeper. Fans, however, are furious because the series has lost the best elements of the animated film: character depth, and scenes and episodes that were iconic to the story. But is it really all that bad?
Articles
July 18, 2026
Moonlight Peaks Review. A Mix of Stardew Valley and the Twilight Movie
Stardew Valley, released in 2016 as a spiritual successor to Harvest Moon, effectively reinvented the social farm-sim genre and opened it up to a mass audience. The project's popularity spawned an entire wave of imitators — some successful, some less so. A fresh "riff on the theme" — the debut project from a small Dutch studio, Little Chicken — adds a distinctive setting to the familiar formula: urban fantasy featuring vampires, werewolves, witches, and other fantastical creatures. I spent several dozen hours with the new release to tell you what the developers got right, and what they didn't.
Articles
July 16, 2026
Hawthorn Preview
Fans of survival sandboxes can count themselves lucky: at least a couple of new releases show up on popular launchers every month. Some try to offer something new, while others simply copy a proven formula with minimal innovation. The latest entry in the genre — Hawthorn — bills itself as an "RPG sandbox from developers at Bethesda, BioWare, and Naughty Dog," set in an original setting: a charming fantasy world of talking animals. We played through the short demo presented to the public at the latest Steam festival and are here to tell you what direction the creators have in mind.
Articles
June 25, 2026
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