Best Tactical Games for PC and Consoles: Top 24 Turn-Based Tactics Games and TRPGs

Best Tactical Games for PC and Consoles: Top 24 Turn-Based Tactics Games and TRPGs

Anastasiia Sokolova
May 30, 2026, 11:20 PM

The best tactical games are made for players who value cold calculation over quick reflexes. Victory here does not belong to whoever clicks faster, but to whoever plans every move several steps ahead: assessing positions, calculating risks, and making smart use of cover and squad abilities. One wrong order, and a favorite fighter may be left on the battlefield forever.

The genre has long since moved beyond niche entertainment. By 2026, tactics games are thriving: major story-driven tactical RPGs, compact turn-based tactics games, and hardcore XCOM-like strategies are all being released. Some focus on political intrigue and moral choices, others on managing a squad of mercenaries, while others revolve around real-time stealth with active pause. They all have one thing in common: every playthrough is an intellectual challenge.

This ranking features 24 of the best tactical games for PC and consoles, divided into five categories: story-driven tactical RPGs, mercenary squads, military and sci-fi tactics in the spirit of XCOM, real-time stealth tactics, and compact tactical puzzle games. The selection ranges from genre classics such as Final Fantasy Tactics and XCOM 2 to new releases from 2025–2026. The list was updated in May 2026.

Tactical games are part of the much larger world of strategy. For a deeper dive into the genre, check out our selections of the best RTS games and grand strategy games.

Story-Driven Tactical RPGs with Meaningful Choices

Here, tactics go hand in hand with a deep narrative: moral dilemmas, branching endings, character progression, and political intrigue. These games are valued just as much for their battles on grid-based maps as for storytelling worthy of a good novel.

Unicorn Overlord

Welcome to the fantasy world of Fevrith, inspired by medieval Europe. General Valmore has launched a rebellion, overthrown the lawful government, and established a ruthless dictatorship. You play as the young Prince Alain, who returns ten years after his exile to lead the Liberation Army and reclaim the throne that is rightfully his. The world is a living, constantly changing map that you are free to explore, finding allies and fighting to liberate every village.

Its unusual tactical system is the defining feature of Unicorn Overlord. Rather than commanding every action a character takes in battle, you program their behavior in advance using logical conditions: who should attack which enemy, which abilities to use, and under what circumstances. Battles unfold in real time, but you can pause them at any moment to issue new orders.

Unicorn Overlord features more than 60 unique characters, ranging from humans and elves to angels and beastfolk, each with their own class and set of skills. This makes it possible to create countless squad combinations while experimenting with the strengths and weaknesses of every fighter. On top of that, the game includes a relationship development system that unlocks new dialogue and even unique endings in subsequent playthroughs.

Triangle Strategy

Norzelia is a continent where three great nations — Aesfrost, Glenbrook, and Hyzante — have spent centuries locked in a bitter struggle for control of two vital resources: Salt and Iron. The game's key feature is the Scales of Conviction system, which turns moral decision-making into a process of persuading your allies. These decisions are not simply a choice between two options; they depend on the principles you have followed.

The rest of Triangle Strategy's gameplay is classic tactical RPG design. You command a squad of fighters on an isometric battlefield, where every turn is a carefully considered step. Your heroes have unique skills and abilities, while proper use of elevation, flanking attacks, and coordinated strikes can decide the outcome of a battle. The combat system is deep and constantly presents the player with new tactical challenges. The pixel-art visuals add an extra layer of nostalgia.

Tactics Ogre: Reborn

Tactics Ogre: Reborn is a remaster of the remake of the original Tactics Ogre, which was released back in the 1990s. This fantasy tactical RPG takes the player to the medieval Valerian Isles, where magic exists alongside traditional knightly warfare and a struggle for power erupts after the death of the king. The central character is Denam Pavel, a young rebel from the Walister clan who stands against the oppressors of Bakram and Galgastan. In a world where betrayal shatters alliances, the player's decisions determine the fate of entire peoples, leading to different endings filled with moral dilemmas and political intrigue.

Battles take place on isometric grid-based maps, where elevation and elemental forces can decide the outcome. The player must assemble a squad of knights, archers, mages, and beast tamers, developing them through an updated class system. Skills combine swordplay and spells, while buff cards add further tactical depth. Voice acting brings the dialogue to life, and the orchestral soundtrack emphasizes the epic scope of the story. The game invites repeated playthroughs to recruit new heroes, find rare artifacts, and uncover every side of this strategic saga.

Wasteland 3

Ever wanted Fallout in tactical form? Here it is. You create and develop a squad of six characters, each with unique skills ranging from computer hacking and first aid to proficiency with heavy weapons. A deep dialogue and role-playing system lets you make decisions that genuinely affect the story and the fate of radioactive Colorado. The game is filled with moral dilemmas that have no clearly right or wrong answers.

Biting satirical humor and the absurdity of its world are among the story's greatest strengths. In Wasteland 3, you will meet deranged religious fanatics, psychopaths who make their robots play poker, and talking animals. The battles also stand out for their tactical depth, forcing you to use cover, different damage types, and character abilities to outsmart the enemy. On top of that, Wasteland 3 features a co-op mode that allows you to play through the game with a friend, adding an entirely new layer of strategic interaction and fun. More tactical games you can play with a partner can be found in our selection of the best co-op games.

Fell Seal: Arbiter's Mark

The game is set in a fantasy world reminiscent of the Victorian era, where gloomy castles and ruins stand alongside lush forests and peculiar cities. Its gameplay is an intricate tactical RPG inspired by classic representatives of the genre from the 1990s. You control a squad of five fighters on isometric maps, where proper use of terrain, cover, and flanking attacks is crucial. The turn-based combat system gives you time to consider every move carefully, using character skills and positioning to maximum effect.

Rather than locking characters firmly into specific classes, Fell Seal: Arbiter's Mark allows you to create unique hybrids by combining abilities from different professions. For example, a warrior can learn to heal, while a mage can use heavy armor, giving you tremendous freedom in building tactical combinations. You are also free to choose equipment and gear yourself, allowing the team to be adapted to any challenge. A well-developed story, moral dilemmas, and exciting boss battles make the game a genuine treat for fans of the genre.

Sword of Convallaria

The lands of Iria were orderly until recently, but the continent is now being drawn into a whirlpool of war and political intrigue. Mercenaries have become the force that determines the outcome of many battles, and the Sword of Convallaria holds a special place among them. Their journey begins with ordinary contracts in the service of warring kingdoms, but a larger picture gradually comes into view: secret alliances, fateful decisions, and a danger capable of altering the balance of power across the entire world. There is no clear line between honor and betrayal here — every choice has consequences and affects how others perceive your group.

The battles in Sword of Convallaria follow the traditions of classic tactical RPGs, turning the battlefield into a true chessboard. Terrain and attack direction are crucial: high ground grants an advantage, strikes from behind can decide a duel, and the right combination of combat skills turns the chaos of a fight into a precise maneuver. The art style creates a distinctive atmosphere, with bright, carefully detailed pixel models set against three-dimensional environments. Most important, however, is the story, where every mission confronts you with a moral choice. This is not so much a game about winning battles as it is about the path along which you lead your squad through the storm raging across Iria.

Which tactical subgenre do you prefer?

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Zoria: Age of Shattering

Zoria: Age of Shattering is set in the grim fantasy world of Zoria, inspired by myths, legends, and a medieval atmosphere. As the commander of a military squad, you are sent to a remote colony at the edge of civilization to uncover the mystery behind the disappearance of an entire garrison. It soon becomes clear that this is only a small part of a far greater threat, and the task of saving the entire world falls upon your shoulders.

The gameplay is that of a classic isometric RPG with turn-based combat and a party of five characters. Alongside melee weapons, you can use magic and combat abilities that deal additional damage and help you gain the upper hand. One of the game's main features is its base-building and development system, with the base serving as both a refuge and an operational center. You can upgrade it, construct new buildings, and hire craftsmen to gain access to more powerful weapons and equipment. The game also includes survival mechanics: your characters need rest and food, while their morale affects their effectiveness in combat.

Final Fantasy Tactics: The Ivalice Chronicles

A full remaster of the cult classic Final Fantasy Tactics from 1997, released on September 30, 2025. Many critics called Final Fantasy Tactics: The Ivalice Chronicles the best version of one of the greatest tactical games in the history of the genre.

The story takes place in the world of Ivalice: noble warrior Ramza Beoulve abandons his post after witnessing a monstrous crime and becomes drawn into an epic tale of betrayals, political intrigue, and philosophical questions.

The game's central feature is its job system: difficult to master, but capable of providing almost endless possibilities for character builds. Battles take place on isometric maps that account for elevation, attack direction, and elemental forces. The remaster received an updated translation, newly recorded voice acting, and improved graphics while retaining the spirit of the original. For anyone looking to experience the foundations of the tactical RPG genre in their finest form, this is the place to start.

Mercenaries and Squads: Survival and Management

Tactics on the battlefield combined with management beyond it: recruit fighters, feed the squad, repair equipment, and keep finances and morale under control. Here, war is a craft, not an act of heroism.

Jagged Alliance 3

Jagged Alliance 3 takes you to the fictional African country of Grand Chien — rich in natural resources, but exhausted by constant civil war. The president has vanished without a trace, power has fallen into the hands of armed factions, and the only remaining hope lies with hired mercenaries. The player takes the role of their coordinator: not a lone hero, but a cold strategist assembling a motley team of professionals and adventurers.

Every fighter has a personality, habits, and a voice of their own — they argue, make fun of one another, and sometimes refuse to follow orders. This living web of relationships is what gives the gameplay weight, since you have to consider not only how to plan an ambush, but also how to maintain your mercenaries' morale. Battles are turn-based, with every bullet and every piece of cover mattering, while a single miscalculation can easily lead to a loss. But the war is not fought only on the battlefield — you also need to hold regions, build relationships with the locals, and balance your finances and weaponry.

Wartales

The early 15th century, in a harsh and grim Europe. Small towns stand alongside burned-out villages, while the roads are crawling with bandits and deserters. You are tasked with leading not so much a band of mercenaries as a rabble of people beaten down by life, willing to risk everything for a piece of bread and the ring of coin. You need to find food, negotiate with the authorities, craft items at the herbalist's shop and the forge, and make sure your companions do not tear one another's throats out.

Battles unfold on turn-based arenas, where a simple skirmish can easily turn into a bloody massacre, and success depends on making the right moves and watching your companions' backs. There is no single storyline — only countless tales born from chance encounters and decisions. In these lands, the world writes its own chronicle: a petty thief may one day become a loyal fighter, while yesterday's friend can turn into a traitor. Wartales is a journey through an age without glory or heroism, where war has long since become a trade.

Forgotten but Unbroken

The year is 1944. You are the commander of Slovak partisans waging a fierce struggle against fascist occupiers. Your squad is forced to survive in brutal winter conditions while fighting an enemy with overwhelming numbers. The action unfolds in the forests and mountains of Slovakia, amid constant tension, where every decision can cost a life.

The gameplay of Forgotten but Unbroken is built around tactical strategy with turn-based battles. You control a squad of four fighters, each naturally equipped with a unique set of skills and gear. In combat, you need to use cover, terrain, and the environment intelligently to catch the enemy off guard. Morale is an important feature: if one of your soldiers sees a comrade die, their morale will drop, potentially affecting their accuracy and effectiveness.

On the strategic level, you manage your camp, send squads on missions, and gather resources to keep your forces combat-ready. You will need to build contacts with the local population to obtain supplies and valuable intelligence, as well as complete side missions that help you survive amid total war. Every mission in the game presents new tactical challenges, while the permanent loss of fighters forces you to plan each step carefully.

Military and Sci-Fi Tactics (XCOM-Like)

The successors to the legendary XCOM series, known as X-COM in the 1990s: turn-based battles with cover, hit percentages, and permanent squad member deaths. One miscalculation, and a beloved veteran is left on the battlefield forever.

XCOM 2

Twenty years ago, humanity lost the war against the aliens. Earth is now under the total control of ADVENT, a puppet government created by the invaders. You are the Commander, leader of XCOM, the organization that once protected the planet. Your task is to launch a guerrilla war from the shadows and liberate Earth.

The gameplay is divided into two parts: tactical and strategic. On the tactical map, you control a squad of soldiers, each with unique skills and equipment. The turn-based battles require careful planning: one wrong move can cost the entire team their lives. Soldiers you become deeply attached to over the course of the game can die at the most unexpected moment, adding emotional weight and tension.

The strategic side of XCOM 2 involves managing a mobile base known as the Avenger, which travels across the global map, carrying out missions, gathering resources, and conducting research. This is where you make broader decisions, from constructing new facilities to recruiting fresh soldiers and studying alien technology. Aggressive enemy behavior and the constant threat of the Avatar Project timer never let you relax, forcing you to keep moving forward.

Warhammer 40,000: Mechanicus

A grim turn-based tactics game set in the Warhammer 40,000 universe, focused on the Tech-Priests of the Adeptus Mechanicus as they explore ancient catacombs in search of lost technologies and data. In battle, the player controls a gradually developing squad, unlocks new equipment and abilities, while the difficulty steadily rises as the campaign progresses. At the same time, Warhammer 40,000: Mechanicus does not require extensive knowledge of W40K lore: it introduces the setting clearly while preserving its distinctive dark atmosphere, striking visual style, and engaging tactical battles.

Gears Tactics

In Gears Tactics, you command a squad of four fighters whose skills and specializations become increasingly distinct as they level up. Battles take place on relatively small but carefully detailed maps. The key feature that sets the game apart from other tactical projects is its pace and aggression. Instead of simply making one move, you receive three action points for each fighter, which can be spent however you see fit: on movement, shooting, or using an ability. This makes it possible to create impressive combinations and even perform several attacks in a single turn.

The story campaign follows Gabriel Diaz's squad. Diaz is a retired but talented officer assigned to eliminate Ukkon, the mysterious and ruthless Locust scientist responsible for creating some of their most terrifying monstrosities.

Phoenix Point

In 2047, Earth has been consumed by the Pandoravirus, an ancient alien pathogen that transforms all living things into monstrous biomechanical forms. The continents are covered in a red haze of mutagenic mist, cities lie in ruins, and surviving groups of humans shelter in scattered settlements.

The gameplay of Phoenix Point is built around deep tactical strategy with turn-based battles. You control a squad of fighters, each with a unique set of skills and equipment. Battles take place on detailed maps, where you need to use cover and position your soldiers carefully to withstand the enemy. One of the game's main features is a system that allows you to target specific body parts, disabling weapons, crippling limbs, or destroying vulnerable points. This adds tactical depth and variety to the battles.

You lead one of the last remaining bases of the Phoenix Project, a secret organization created to counter global threats. The enemies are constantly evolving, adapting to your tactics and weapons through accelerated mutations. Every battle demands new solutions, since something that worked yesterday may prove useless tomorrow. Your soldiers can become infected with the virus and mutate, gaining impressive abilities at the cost of their humanity. Every battlefield is procedurally generated based on real locations, from abandoned military bases to factories and faction settlements.

Xenonauts 2

The 1970s. The Cold War keeps the world on edge, and every new crisis feels like a harbinger of the end. But behind the confrontation between superpowers, humanity is threatened not by ideology, but by an alien civilization. Xenonauts 2 presents this conflict through the eyes of a secret organization operating covertly across the globe and repelling the first attacks by extraterrestrial forces. Its atmosphere is built on anxiety: cities see only fragments of news about catastrophes, while your people investigate the crashes of strange objects and gather evidence that Earth has already become a battlefield.

Every deployment becomes a dangerous expedition. A small squad finds itself in unfamiliar territory — whether across the snowy expanses of Siberia or in the narrow streets of European villages — facing an enemy that is studying us no less closely than we are studying it. Any piece of cover, line of sight, or even the weather can alter the course of a skirmish. Yet there is just as much to worry about back at headquarters: the organization depends on the fragile trust of countries that may cut off funding at any moment. As a result, victories bring no euphoria, only relief that humanity has gained one more day to resist. Xenonauts 2 is a story of an unequal struggle where the price of a mistake is measured by the fate of the planet.

Battletech

The game takes place in a grim, technologically advanced universe ruled by giant walking machines known as BattleMechs. Beyond the window are the harsh realities of the Inner Sphere, an enormous collection of star systems where five Great Houses wage an endless war for power. The strategic side of the gameplay revolves around managing a mercenary company. You need to decide which contracts to accept, where to travel, which technologies to research, which pilots to hire and train, as well as how to repair and improve your fleet of Mechs. Careful resource allocation is vital here, since every journey and every repair costs money, while the wrong decision can lead to bankruptcy.

The tactical side of Battletech consists of turn-based battles in which you control a squad of four Mechs. The combat system is deep and realistic: you can target individual parts of an enemy machine, overheat it, knock it down, and even tear off its limbs. Every Mech model has its own characteristics, armor, and weaponry, and choosing the right combination, along with making smart use of the terrain, plays a key role in victory. The game also retains the series' classic focus on heat management, elevation, and damage distribution.

Phantom Brigade

Phantom Brigade is a tactical mech game where players command a squad capable of seeing the future and predicting enemy actions. The team at Brace Yourself Games created an abstract conflict without ties to real-world geopolitics, in which two sides fight each other — red against blue. The surviving pilots of giant war machines wage a guerrilla war. Instead of frontal assaults and heroic victories, there is careful resistance: raids on convoys, sudden ambushes, and the capture of supply bases.

Yet even knowing the future does not guarantee an easy victory. Every maneuver must be arranged like choreography: one mech takes cover behind debris, another runs through enemy fire, and a third sacrifices itself to protect its comrades. Between battles, the rebels face the grim realities of their existence: repairing damaged machines, searching for rare parts, and dealing with the pilots' exhaustion.

Menace

A new tactical game from Big Fan Games, published by Hooded Horse and released in Early Access on February 5, 2026. The player commands a marine strike force aboard the cruiser Impetus, clearing an isolated star system of alien threats. What sets it apart from XCOM is its focus not on a global map, but on highly detailed tactical battles: cover, firing directions, flanking, ammunition types, and armor condition all matter.

Menace received overwhelmingly positive reviews on Steam for the depth of its mechanics: many players have called its tactical gameplay the best in the genre since the original XCOM 2. Its graphics are simpler than those of major releases, but for players who appreciate serious tactical games, it is one of the strongest projects of 2026.

Real-Time Stealth Tactics

This section features not turn-based games, but real-time titles with active pause: in these games, victory depends not on overwhelming the enemy with numbers, but on sneaking through, creating distractions, silently eliminating guards in sync, and disappearing before the alarm is raised.

Shadow Tactics: Blades of the Shogun

Japan, 1615. Peace has only just been established under the rule of a new shogun, but the calm is fragile — political intrigue is giving rise to conspiracies and secret alliances behind the scenes. To preserve this delicate balance, the shogun turns to those who know how to act unseen. A squad of warriors loyal to him — from a silent ninja to a master of the samurai sword — carries out missions that never appear in any chronicle: infiltrating fortified estates, eliminating rebel leaders, and leaving behind nothing but the whisper of wind and a shadow on the snow.

The key feature of Shadow Tactics: Blades of the Shogun is the ability to plan the actions of all characters and then execute them simultaneously using Shadow Mode. This allows you to create remarkably complex and spectacular combinations, eliminating entire patrols without raising the alarm. The ability to anticipate enemy reactions proves far more important than brute force. The game's atmosphere is steeped in Japanese aesthetics: gardens at night, mountain fortresses, and villages living in fear. All of this turns the playthrough into a story about people walking along the edge of a blade for the future of their country.

Desperados 3

The Wild West. The late 19th century. An age when railroads cut through the prairies, towns rise from the dust, and a person's life is worth less than a gold nugget. John Cooper returns to his old way of life and gathers allies around him, each of whom abandoned any hope of a peaceful fate long ago. Together, they enter a deadly game against the industrialist Frank, whose men keep the entire West in fear.

The encounters in Desperados 3 resemble a chess match played out among canyons and town streets. There is no need to charge in headfirst: the enemy greatly outnumbers you, and victory belongs to those who know how to wait for the right moment, use the landscape, and turn their opponents' weaknesses into weapons. The dusty road becomes a stage for cunning ambushes, and a single mistake can get the entire squad gunned down. Yet with the risk comes freedom: no one tells you exactly how to infiltrate a ranch or how to disable a patrol. Desperados 3 is not simply a chain of missions to complete, but a chance to live out your own story in the Wild West, where honor and betrayal go hand in hand.

Aliens: Dark Descent

The events of Aliens: Dark Descent take place in 2198, 20 years after the Sulaco spacecraft's encounter with the Xenomorphs. You are Sergeant Maureen Stone, a colonial officer who finds herself at the epicenter of a new Xenomorph threat on the moon Lethe. Your ship, the Otago, crashes, forcing you to lead a squad of marines in an attempt to contain the monsters and escape. The action unfolds in a dark, oppressive world where every rustle and every corner may conceal a deadly threat.

The gameplay is a real-time tactical strategy game with RPG elements. You control a squad of four fighters, each with unique skills, ranging from explosives to turrets. Battles take place in real time, but you can activate tactical pause mode at any moment to issue orders, use abilities, and plan your actions. This mode lets you not only think through your strategy, but also slow the mounting tension when hundreds of Xenomorphs are closing in around you.

The game's key feature is its stress and psychological condition system for the marines. Every encounter with the Xenomorphs and every wounded comrade raises your fighters' stress levels, potentially leading to panic attacks, uncontrolled behavior, and even refusal to follow orders. You will have to do more than fight monsters: you also need to take care of your team's psychological state. Missions are nonlinear: you can explore vast maps, discover new routes and resources, while every death in the squad is permanent, making each decision critically important.

Ready or Not

A modern metropolis is drowning in crime: terrorist attacks, criminal organizations dealing in illegal substances, gangs, and mentally unstable offenders make every callout feel like walking through a minefield. In Ready or Not, you command a police tactical unit for which every assignment is not simply a shootout, but a precision operation. There is no place here for heroic charges: a mistake or delay can cost hostages their lives and damage the team's reputation. The game's atmosphere is built on constant tension — a door may conceal a deadly trap, a corridor can become a kill zone for a gunman, and an opponent will not always rush to open fire, preferring to exploit threats and panic.

The gameplay focuses on tactical precision. Before an assault, you need to assess the situation and choose your tools and method of entry, from a flashbang grenade to lockpicking. Every order given to your subordinates has to be considered carefully, because even experienced officers cannot succeed without coordinated action. The combat system is not about the number of people killed, but about observing the rules of engagement: sometimes disarming and arresting a suspect matters far more than pulling the trigger. As a result, Ready or Not turns every mission into a test of composure, where you are not an action hero but a commander responsible for the lives of your team and the civilians caught hostage in the chaos.

Compact and Puzzle-Like Tactics Games

Tactical gameplay compressed into the perfect puzzle — minimal randomness, maximum deliberation, with every move calculated like a turn in a chess match.

Into the Breach

In the near future, humanity stands on the brink of extinction. Giant insect-like creatures known as the Vek have emerged from beneath the ground and are spreading chaos across the planet. All hope rests on a squad of pilots operating enormous combat mechs created with technology brought back from the future.

The gameplay of Into the Breach is built around a turn-based tactical puzzle in which the main objective is to protect cities from total destruction. One important feature is that you can always see what enemies are going to do on their next turn, giving you the chance to plan your actions in advance. Instead of simply dealing damage, you need to think about how to reposition your fighters, block enemy attacks, or use the environment — for example, by drowning an opponent. Every decision matters: one wrong move can lead to disaster.

Frequently Asked Questions About Tactical Games

How Are Tactical Games Different from Strategy Games?

Strategy games usually focus on managing resources, economies, and large armies, as in StarCraft or Civilization. Tactical games concentrate on specific battles involving small squads, where the position of each fighter, cover, turn order, and abilities all matter. Broadly speaking, strategy is about the war as a whole, while tactics are about an individual battle.

Which Tactical Game Should a Beginner Start With?

The most beginner-friendly options are Into the Breach, which is compact and easy to understand; XCOM 2, the genre standard with a good tutorial; and Triangle Strategy, for players who value story. Unicorn Overlord is a good choice for fantasy fans, while Final Fantasy Tactics: The Ivalice Chronicles is the place to start for anyone interested in the genre's classics.

How Are Turn-Based Tactics Different from Tactics Games with Pause?

In turn-based games such as XCOM 2 and Triangle Strategy, the player and the opponents take turns, giving you as much time to think as you need. In real-time games with pause, such as Shadow Tactics, Desperados 3, and Unicorn Overlord, the action continues uninterrupted, but you can stop time to issue orders. The latter approach is more dynamic, but requires faster decision-making.

Which Tactical Games Were Released in 2025–2026?

The main recent releases are Final Fantasy Tactics: The Ivalice Chronicles, a remaster of the classic released in 2025; Menace in 2026; Xenonauts 2; Sword of Convallaria; and Warhammer 40,000: Mechanicus 2. Heroes of Might & Magic: Olden Era, which is currently available in Early Access, and Star Wars Zero Company are also highly anticipated.

Are There Any Co-Op Tactical Games?

Yes. Jagged Alliance 3 and Wartales, which supports up to four players, both feature co-op. Most tactical games, however, are single-player experiences focused on story and carefully designed battles.

What is your favorite tactical game? Which title did we miss? Share your thoughts in the comments — we will add the most interesting suggestions when we update the ranking.

What's the most important component of a tactical game?

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What Else to Play?

For more options, take a look at other noteworthy projects that have already been released or are coming soon.

Wildermyth is a tactical RPG where every hero starts a family, grows older, and leaves a legacy for future generations.

The Lamplighters League is a stylish stealth tactics game about a group of adventurers, inspired by noir action films of the 1930s.

Mario + Rabbids: Sparks of Hope is a surprisingly deep yet approachable tactics game from Ubisoft, perfect for introducing the whole family to the genre.

Warhammer 40,000: Mechanicus 2 is the sequel to the successful first Mechanicus, now also allowing you to play as the Necrons.

Heroes of Might and Magic: Olden Era is a new entry in the Heroes series, currently available only in Early Access. It is already perfectly playable, however, as we explained in detail in our Heroes of Might and Magic: Olden Era preview.

Star Wars Zero Company is an anticipated tactical game from former XCOM developers, which you can read about in detail in our article Everything we know about Star Wars Zero Company.

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