Powerful daedric artifacts

  • The Elder Scrolls 4: Oblivion Remastered — Powerful daedric artifacts
Author:
LameJames
Size:
6.60 kB
Date:
April 27, 2025, 06:18 AM
Downloads:
175
0.0 / 10
No one has rated the file yet.

Made your own mod?

Upload it to VGTimes: the file is published under your name, with a download counter.
Upload a file How it works

Makes the daedric artifacts (and a few other artifacts) stronger than normal magic items, but not so unbalanced as to ruin your game.

3.0

  • Added some more items;
  • All the relics of the Crusader are leveled;
  • Crusader's Cuirass — Fortify restoration, health, and luck, resist normal weapons and magic;
  • Crusader's Greaves — Fortify restoration, destruction, agility, and fatigue;
  • Crusader's Gauntlets — Fortify restoration, strength, and magicka, resist disease;
  • Crusader's Boots — Fortify restoration, endurance, speed, feather;
  • Crusader's Helmet — Fortify Restortion, personality. mercantile, and speechcraft;
  • Crusader's shield — Reflect spell, reflect damage, spell absorption;
  • Chillrend — Improved normal leveled enchantments;
  • Fork of Horripilation — Stunted magicka, Fortify magicka 1000pts, drain endurance 20;
  • Diadem of Euphoria — Didnt touch the enchantment, just gave it more health and slightly better armor values.

2.0

  • Fixed a few things, added more items;
  • Staff of worms — Reanimate 120s (when used on body), weakness to magic 50% in 10ft for 15s, Damage health 20 in 10ft for 3s, soul trap 10 ft for 100s;
  • Hrormir's Icestaff — Frost damage 25 in 30ft for 5s, chameleon 1% in 10ft for 5s, weakness to frost 50% in 30ft for 5s;
  • Sword of Jyggalag — Leveled Frost and shock damage;
  • Shadowrend — Improved normal Leveled enchantments +drain health;
  • Nerveshatter — Improved Normal Leveled enchantments;
  • Mace and sword of Crusader — Improved normal leveled enchantments.

Changes:

  • All weapons and armor have adjustments to their damage and health values to make them better late game without instakilling, and also more enchantment uses;
  • Mask of Clavicus Vile — Personality+20, shield+10,resist paralysis+50;
  • Mace of Molag Bal — Damage Fatigue 50, damage magicka 50, drain health 25 for 5 seconds;
  • Goldbrand — Fire damage 25 for 3s, weakness to fire 30% for 10s;
  • Ebony Blade — Silence 10s, Absorb health 15 for 2s, drain health 40 for 2s;
  • Saviour's Hide — Resist Magic+50, Fortify Fatigue+50;
  • Ring of Khajiti — Speed, agility, sneak, athletics, acrobatics +20 (chameleon effect version adds 40%);
  • Ring of Namira — Reflect damage+20, Reflect spell+20, Resist normal weapons+20, Drain Personality -50;
  • Skull of Corruption — Corruptedclone, reanimate(when used on a corpse) for 30s;
  • Spellbreaker — Reflect spell+50, Resist magic+50;
  • Umbra — Soul trap 120s, Damage health 25;
  • Sanquine Rose — Sanguinerosesummoneffect, frenzy lvl 100 in 50ft for 30s;
  • Volendrung — paralyze 3s, Drain health 40 for 5s;
  • Wabbajack — Wabbaeffect, Frenzy lvl 100 in 30ft for 30s, Demoralize lvl 12 in 60ft for 30s;
  • Sheogorath's Clothes — Personality+30, Reflect damage+15, Luck, speechcraft, fire shield, frost shield, and shock shield all +10;
  • Mehrunes Razor has leveled effects, which are increasing amounts of disintegrate armor, Damage health, and drain health, plus its normal instakill effect;
  • Also gives more uses to the apotheosis staff.

How to launch:

  1. Just unzip the archive and place the esp into the data folder: Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\Data;
  2. After that, add Acouplechanges.esp to Plugins.txt.

Useful links:

Comments 0