PRAGMATA Walkthrough & Guide: Complete Game Solution
Vladislav Sham
PRAGMATA is a third-person shooter with platforming elements. You play as Hugh, a member of an engineering team who finds himself completely alone on a lunar base. He is accompanied by Diana, a friendly android with a high level of empathy. Together, they must face a rogue artificial intelligence and an army of robots. In this guide, we provide a step-by-step walkthrough for all story locations.
The main goal is to contact Earth so Hugh can return home. The lunar base has been taken over by an AI, so you will need to fight robots using various weapons and Diana's hacking abilities. You will also have a safe zone where you can upgrade your gear and the heroes' abilities.
Prologue
In the opening cutscene, the crew arrives at the lunar base, which has not communicated with Earth for a long time. Soon, you will take control of Hugh. For now, just keep moving forward until you meet Ken and Nicholas.
You can listen to a lecture about 3D printing technology. For the story, turn left and head toward James. Here, you will be introduced to the jet suit controls: with small thrusters, Hugh can jump high, run fast, dash, climb ledges, and glide through the air. Keep in mind that all these actions drain the stamina bar at the bottom of the screen.
In this part of the location, you will also encounter Lunafiber for the first time. This material acts as the local currency and is used to buy all upgrades and modifications for the heroes.
Your goal is to reach the upper second level where James is. It is a good idea to stop here and practice jumping to get comfortable with the suit. As you explore, you will regularly encounter vertical gameplay elements.
Move toward the debris, which will trigger a long cutscene where an earthquake causes the crew to lose contact with each other. The hero is saved by a girl with a healing gun, and then they are attacked by the Watcher—the first enemy in the game. At first, you need to shoot it with your sidearm.
At a certain point, the girl will join the fight—she can hack robots. The key is that shooting androids is pointless at first, since you need to weaken their defenses to temporarily expose their weak spots. Hacking is presented as a mini-game where you move from the starting cell to the green cell. Hit blue fragments to deal more damage.
After the fight with the Watcher, you will need to hack a door. Switch to hacking mode and use your controller or keyboard to set all the elements in the correct order, turning them from orange to blue. This is how you activate many different mechanisms. Keep in mind that in most cases, you will have no more than five seconds.
This will open a corridor with a terminal containing a repair cartridge. There is no classic health bar in this game; instead, you have suit integrity, which is restored with a repair cartridge. For now, you can carry only one repair kit, but later you will be able to increase the number of slots.
Next, you will find yourself in a giant hangar, and your goal is to reach the escape pod. Climb down from the broken bridge and move forward, taking out robots and moving suspended rail cars. At the end, a cutscene reveals that the girl is actually an advanced android, and Hugh decides to name her Diana.
It turns out the pod can only move within the complex, and in an emergency, it takes you to a special safe zone. The first thing you will find is a repair area, which will restore Hugh's suit for free. The safe zone is where you can restock Hugh's supplies and upgrade his gear.
You will also find collectible items and blueprints for Diana here, which you can discover as you explore. At first, only the basic hub features are available. We will explain how to unlock everything else in a separate guide.
Solar Power Plant
The solar power plant is the first story location after the prologue. In each chapter, you can find plenty of notes, collectibles, and various upgrades. We will cover each episode in detail in separate guides. This walkthrough only describes the main story path.
At the start, move forward and examine the generator schematic. Turn right and follow the corridor until you find a switch. Use it to restore backup power, then head back, but be ready—androids will appear along the way.
Next, you will encounter your first laser trap. You will come across these quite often. In these situations, your jet suit thrusters will be very useful.
Return to the room with the schematic, take out the androids, and open the large gate to the right of the stand, then enter the corridor.
As you move through the corridor, you will find a passage blocked by blue crystals. Later, you will be able to destroy these growths—we will explain how in a separate guide. For now, just follow the story.
Up ahead, you will spot a drone—a new type of android. Usually, this robot stays still and periodically fires an energy shot at you. Watch for the red beam that it uses to aim at Hugh. Do not ignore these machines—try to take them out first.
Next is a puzzle where you need to activate two mechanisms. Look for the red circles, switch to hacking mode, and press the buttons in the right sequence three times.
Power Distribution Center
Go through the door and head down into the wide corridor, then defeat the drone and a couple of watchers. Ahead, you will find an airlock that lets you travel back to the safe zone and return. Keep in mind that if you leave and come back, all enemies will respawn.

Move forward and pass through the trap. Jump over the moving lasers, then dash forward. Turn toward the trap and tilt your camera up to find the mechanism that disables it.
Next, you will find a door with five locks. To open it, you need to find and hack five mechanisms. The first one is to the right of the gate.
Turn left and drop down to the arena where you’ll find a kinetic gun. This weapon deals massive damage at close range, especially if the robot is stunned. Next, a new type of android will appear. It moves slowly, delivers powerful area attacks, and has a lot of durability. At the end of the fight, you’ll spot the second mechanism in the wall above.

Take the lift up to the next level. Ahead, you’ll face an android and a drone. Lead the robot away as far as possible and take down the drone. Then move right across the platforms and activate the panel.
Now, descend the platforms in the opposite direction and pick up the stasis net. This weapon holds three charges and fires orbs that slow down robots. The fourth mechanism is on the wall.
Enter the corridor, where you’ll encounter an android and a giant. Take them out using the stasis net, then look up to activate the final mechanism. Now you can return to the main gate.
Take the lift down to the living quarters. After a short cutscene, you’ll receive the “Globus” RVI. These blueprints should be used in the safe zone to improve your relationship with Diana. We’ll explain how to find all RVIs in a separate guide.
Head into the next room and activate the third airlock leading to the safe zone. Inside, you’ll find a room with a repair kit. For the story, go through door A2—this is the path to the first boss. It’s a good idea to return to base and upgrade your gear before moving on.
Main Lobby
At the start, you’ll come across the “Decoding” combat module, which is used during hacking. This effect boosts your damage. Next, reach the platform and survive an encounter with three robots. At the top, there’s an arena and lots of gear. To start the boss fight, activate the main panel.
The sector guardian attacks with dashes and homing rockets. Keep your distance and make good use of the stasis net. Break its defenses and go in for a heavy attack. At the end of the battle, Diana will unlock the “Reboot Protocol” ability, which paralyzes robots for a long time.
Pick up the level one access key for the safe zone, and the heroes will return to base. Now you can use RVI blueprints to increase Diana's trust level. You'll also meet Cube, a robot who helps you customize the camp.
Open the terminal and head to the mass printing sector. Move forward and after the cutscene, you'll encounter a new enemy. The spider robot transforms into a giant wheel and charges straight at you. Go into the corridor, turn left, and exit to the outside.
Climb down the scaffolding to the road and head forward. Soon you'll reach massive gates. To open the way, you need to activate six radio beacons. The first relay is right in front of you. Next, unlock the AREA 2 gates.
After facing the monster, you'll reach a transport airlock. Move ahead and pick up the assault blaster. Hugh can't carry all weapons at once, so you need to choose between different guns. The four-shot blaster fires grenades that can knock enemies off their feet.
Go into the cafe, turn left, and find the panel. It raises one platform and lowers another at the same time. Activate the mechanism, stand on the lift, and use it again. Defeat the large mechanoid and examine the mannequins with Diana.
Turn right and take the elevator, then follow the corridor to pick up "Multihack". This ability lets you hack several robots at once, but they need to be close to each other. After that, go outside and head down to the second radio tower, then take out the robots and go through the SEC.06 door.

Keep moving forward, but watch out for mannequins—some of them are actually watchers in disguise. Eventually, you'll reach the rooftop. To cross the street, activate the mechanism and a bridge will appear. On the other side, there's an airlock leading back to the safe zone.
Climb down from the roof and pick up the railgun, which fires a powerful energy shot. The gun has four rounds, and you need to charge it before firing. Wait for the crosshair to turn from blue to orange, then shoot.
Ahead you'll face two drones and a giant. This new terrifying android deals massive damage, and can drop to all fours to charge at you. The robot is slow and can take a lot of hits, so keep your distance.
At the end of the alley, you'll find a mechanism that lowers a platform. Climb up to the roof and keep moving forward until you encounter a new type of drone. This drone fires homing missiles. Take out a couple of drones and activate the third radio beacon.
Look to the left and climb onto the neighboring roof, then use the elevator. Go through the floor and head down to the fourth beacon. Defeat two waves of robots and activate the tower. Next, cross the bridge and enter the room with another safe zone airlock.
Other guides
- Pragmata Hide and Seek Guide — How to Find Diana and Unlock Peekaboo
- Pragmata Training Simulations Guide — All Missions and Rewards
- Pragmata Creator Boss Guide — How to Beat the Mass Production Array Boss
- Pragmata Hacking Guide — How to Hack Enemies and Terminals
- How to get and use Cabin Coins in Pragmata
- Pragmata True Ending Guide — How to Unlock the Secret Ending
- Pragmata Interactive Map — All Collectibles, Markers, Icons & Locations
- Pragmata: All Mini Cabin Locations — How to Unlock the Mini-Hunter Supreme Achievement
- Pragmata REM Locations — How to Find Diana’s Blueprints





























