Top-down view
One of the types of camera in video games is top-down view. It is very similar to isometric view but differs slightly. In top-down view, developers do not strive to make the world three-dimensional and deep. Everything is depicted either in two-dimensional space or they create a pseudo "volume" from several rows of two-dimensional spaces. For example, a character can go behind a "flat" house. Sometimes the camera is completely vertical, and the player looks at the flat world from above, as in the first game of the GTA series. Scaling in such games is used very rarely. This method can be used in quests, role-playing games, hack and slash, beat 'em up, strategy games, and many others.
Years
Platforms
PlayStation 2PlayStationXboxGame Boy AdvanceMophunMSXGameCubeWonderSwan ColorGame Boy ColorDOSPalm OSWindows MobileVIC-20Atari 2600GP32
Statuses
Best Games in the Top-down view genre of 2002
Role-playing game, In real time, Top-down view, Anime / Manga, Fantasy / Medieval, Turn-based, Tactics, Strategy
July 19, 1991
Players:
7.1/10
Metacritic:
85/100
Final Fantasy IV is a tactical turn-based strategy role-playing game with anime and fantasy RPG elements. Expect fully voiced dramatic cutscenes, deep, emotionally...
Role-playing game, Action, Strategy, First-person view, Top-down view, Futurism (Future), Anime / Manga, Combat robots
September 27, 2001
Metacritic:
71/100
Zone of the Enders: The Fist of Mars is a first-person role-playing game with a mixture of action, strategy, anime/manga and robot simulator from Konami Computer...
Strategy, In real time, Business / Management, Educational game (Education), Top-down view, Fantasy / Medieval, Historical
November 12, 2001
Players:
8.5/10
Role-playing game, Isometric, Top-down view, Futurism (Future), Anime / Manga, Turn-based, Combat robots, Post-apocalyptic, Cyberpunk
May 10, 2002
GearHead is an isometric role-playing game with elements of an anime or manga game and robot...