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Hardware and Technologies June 24, 2026, 12:45 PMNVIDIA is doubling down on its push for DLSS 4 and DLSS 4.5. The company just announced that four more titles are getting support for the latest versions of the tech, including highly anticipated games like Mortal Shell II and The Sinking City 2. On top of that, Subnautica 2 has been updated to a native DLSS 4.5 implementation, and NVIDIA has rolled out fresh new tools for game developers to tinker with.
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Hardware and Technologies May 27, 2026, 09:50 AMIn the latest NVIDIA drivers, users have found hidden mentions of DLSS 5 – the next-gen AI technology for enhancing graphics. The feature doesn't work in games yet, but the discovery shows that the company has already begun integrating neural rendering support into its drivers.
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Hardware and Technologies April 16, 2026, 12:04 PMThe new version of the DLSS Enabler utility adds support for x5 and x6 frame generation for GeForce RTX 40 graphics cards and a number of other GPUs. Modes that NVIDIA officially brands as Multi Frame Generation and ties to the RTX 50 series can now be activated on the previous generation of "green" cards.
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The strangest strike on YouTube? Nvidia's official DLSS 5 trailer was removed due to copyright infringement
Gaming News April 6, 2026, 07:50 AMNvidia's DLSS 5 trailer was removed from YouTube due to copyright infringement. The complaint was filed by the Italian TV channel La7, which had previously broadcast the presentation of the new technology. -
DLSS 4.5 vs PSSR 2.0 — New Comparison Showcases Both Technologies in Crimson Desert, Resident Evil Requiem, and More
Gaming News March 25, 2026, 09:29 PMYouTuber ElAnalistaDeBits has published a comparison between DLSS 4.5 upscaling on PC and PSSR 2.0 on PlayStation 5 Pro. The video features the following games: Resident Evil Requiem, Alan Wake 2, Crimson Desert, Final Fantasy VII Rebirth, Silent Hill f, and Silent Hill 2. -
Hardware and Technologies March 18, 2026, 10:08 PMNVIDIA’s recent presentation showcasing DLSS 5 not only sparked a wave of criticism from gamers but also left some developers scratching their heads. As it turns out, several studios whose projects were featured in the demo learned about the technology at the same time as the public.
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