In the world of Kingdom Come: Deliverance 2, you will face difficult moral choices where every step affects the fate of those around you. The quest Spoils of War tasks you with gathering supplies for the army, but how you do it is up to your conscience.
This quest becomes available after completing the main storyline mission Speak of the Devil. In the Kuttenberg region, at Sigismund's camp, you need to find a centurion named Putov. He is located near the northern entrance to the camp.
Approach him and inform him that you have been sent to him for assignments. Putov will tell you that you will need to accompany him to local settlements to gather supplies for the army's needs. Agreeing will start the quest, and you will immediately find yourself in Bogunovice.
You will have a conversation with the village elder named Bynek, who will inform you that the village is short on provisions. As a result, the centurion will demand to gather as many valuable resources from the villagers as possible. You have a choice: fully comply with the centurion or try to sabotage his orders in favor of the villagers.
Ask Ivnyak about the supplies.
He will reply that they are located by the wall to the left of the entrance to the hut.
You can also find supplies in the attic of the barn to the right of the house.
Entering the room on the left, you will discover an injured young man. Examine him to understand how you can help.
On the bed lies an injured Vitek. With a successful skill check, you will determine that he was wounded by a sword.
Bandage Vitek's wound and give him a pain-relieving potion to ease his condition. Once he feels better, you will be able to talk to him. Vitek will tell you that soldiers of Sigismund previously came to the village, trying to profit at the settlement's expense, but the locals fought back and killed them.
Descend into the basement via the stairs. In the corridor, in the right or left corner from the entrance behind the sacks, you will find a Hungarian shield of Sigismund's soldiers.
You will find a similar shield and a sack of provisions in the outdoor barn located to the left of the house.
There, you will also notice bloody tracks on the ground; turn left and descend the path to the road.
Continue walking until you see more blood trails and cart wheel tracks.
Follow the wheel tracks until you come across a broken cart and the bodies of Hungarian soldiers. Be prepared for an attack by stray dogs.
Gathering evidence will allow you to blackmail Ivnyak. If you successfully pass persuasion checks, he will reveal who is hiding what and where, after you present evidence that the villagers killed the soldiers.
The peasant Smil is sitting on a bench near his house. Talk to him about the supplies, and he will inform you that they are located to the left of the door.
A sack of food is hidden behind the haystack in the right corner of the barn.
Go around his house on the right side, and you will see a door to the cellar.
The key to the cellar can be found in the outhouse, located to the right of the barn.
Inside the cellar, you will find barrels of beer.
You can discuss this with Smil himself, but he will deny everything. However, you can make a deal with him by offering to split the profit from the sale in a couple of days, choosing the silver option. The elder won't mind if you take the beer. The centurion will be delighted with such a find.
You will find Kaplun's supplies to the right of the entrance to the farm.
Enter the barn, climb up to the attic, and turn right. Walk along the boards, and you will see a ladder leading to the house attic.
Once there, you will discover provisions.
In the barn, you will notice fresh manure, indicating that the villagers have moved the cattle. Kaplun will initially be reluctant to share information with you. Head to Smil's house, go around it on the left side, and descend to the stream, where you will find hoofprints.
Cross the stream to the other side, following the direction of the tracks. Continue into the forest, guided by the hoofprints on the ground. Eventually, you will find a couple of cows.
Kaplun will ask you not to tell anyone about this. The elder will allow you to take one cow, and the centurion, pleased with such a find, will send someone for the animals.
You will find the elder's supplies by the window as soon as you enter the house.
A sack of supplies is located by the wall upstairs to the right of the entrance to the small part of the house.
Additional supplies can be found at the end of the barn, next to the manure pile.
There are also supplies hidden on the roof of the plague house attic.
On the hill behind the plague house, find three graves. Dig up the left grave — inside you will discover jewels and money.
Gather the supplies into the cart prepared for you by the villagers. Then inform the centurion that you found money and give him at least a thousand groschen. However, be cautious: if you give too much, he may become suspicious and demand five thousand groschen from you. This approach will allow you to leave the villagers with enough food while satisfying the centurion.
If you decide to tell the centurion that the villagers killed the soldiers, he will definitely attack the village. Also, be careful with the amount of supplies you take: if you take too much food, the villagers may try to attack the soldiers. To avoid this, you will need to successfully pass a persuasion check.
If the situation escalates to a fight, you will have to choose a side: the villagers or the centurion. Here are possible reasons that could lead to such a development:
In case of a fight, if you chose the villagers' side and killed the centurion along with his men, the elder will thank you for defending the village. As a token of gratitude, he will reward you with a small amount of money.
In the fight, you defeated the villagers, choosing the centurion's side. He will thank you for your loyal service, after which you will move together to Sigismund's camp. There you will eventually receive your pay for the completed task.
You can start searching for valuables from the villagers immediately after receiving the order. Give the centurion about two or three thousand groschen. If he demands more, you will have a choice: either give all five thousand or try to pass a persuasion check. If successful, you will return to Sigismund's camp with the centurion, where he will offer to "kick back" some of the money. This way you can preserve the supplies for the villagers without harming them while satisfying the centurion.